Battle of Verge Velator: Top Thread/Staging

Like a Dewey Decimal system of destruction

Moderators: Scratch, OneEye589

cleanupcrew
Catastrophe Magnet
Posts: 2337
Joined: Tue Apr 12, 2011 6:04 pm
Location: This Forum

Re: Battle of Verge Velator: Top Thread/Staging

Post by cleanupcrew » Tue Jun 05, 2012 8:34 pm

Image
If you classify the central ship as a battleship, this fleet meets the bill. I believe the Trat Rebels would bring out their heavy guns when given the opportunity to kill/capture Siri.

If you don't allow that, however, I have a slightly more conservative fleet you can use...

Image

By the way, all the files are on the wiki, so no need to post a fleet file.

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: Battle of Verge Velator: Top Thread/Staging

Post by Silverdream » Tue Jun 05, 2012 9:06 pm

LDD is painfully slow on my computer. I'm not sure whether the list the Bavarian Capital ships(the ones on the Wiki) as destroyers or frigates, but if they are destroyers I would prefer 7 of them and 1 fighter squadron. If you would classify them as frigates I would like 10 of them and four fighter squadrons(consisted of the blue claw pieces).

Image

The Basic troops are in the back. White fireman helmets, blue mandalorian torso and Star wars rifles.
Last edited by Silverdream on Wed Jun 06, 2012 9:46 am, edited 1 time in total.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Battle of Verge Velator: Top Thread/Staging

Post by Whiteagle » Tue Jun 05, 2012 11:18 pm

What point value would you give to the smaller of these transports:
ImageImage
Or this "Fighter":
Image
I'll post some Troop Pics tomorrow...
You do at least have current Battle Droids, right?

User avatar
dilanski
Now with added tractor fetish
Now with added tractor fetish
Posts: 1914
Joined: Sun Jan 18, 2009 6:41 am
Location: United Kingdom of Great Britain & FUCK THE DUP
Contact:

Re: Battle of Verge Velator: Top Thread/Staging

Post by dilanski » Thu Jun 07, 2012 12:52 pm

@Colette: That Large ship probably is a bit too big, but We'll see when the board is set. Also where can I get hold of that frigate?

@Silverdream: With the rule set I've got, they'd balance out either way, If the ships are cruisers they'd get more attacks and better armour, If they're classed as destroyers then you'd get more of them.

@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.
Almond Status: ACTIVATED

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Battle of Verge Velator: Top Thread/Staging

Post by Whiteagle » Thu Jun 07, 2012 3:51 pm

dilanski wrote:@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.
Ok, first of all...

IT'S WHITEAGLE!
CONJOINED "E"!!!


Second, two points for a small TU:RD?
I hope it has a lot of extra armor, considering it has no weapons to speak of.

As for the Quadfighter, they are suppose to be a quality stealth Ship since they are a micro scale version of this monstrosity:Image
Kind of wondering how it stats out then...

As for the Droids, do you have any Commandos?

User avatar
dilanski
Now with added tractor fetish
Now with added tractor fetish
Posts: 1914
Joined: Sun Jan 18, 2009 6:41 am
Location: United Kingdom of Great Britain & FUCK THE DUP
Contact:

Re: Battle of Verge Velator: Top Thread/Staging

Post by dilanski » Thu Jun 07, 2012 4:49 pm

Whiteagle wrote:
dilanski wrote:@Whiteeagle: 2 points? And 1/2 for the fighter depending on whether you want quantity or quality. Also yes I do have battle droids.
Ok, first of all...

IT'S WHITEAGLE!
CONJOINED "E"!!!


Second, two points for a small TU:RD?
I hope it has a lot of extra armor, considering it has no weapons to speak of.

As for the Quadfighter, they are suppose to be a quality stealth Ship since they are a micro scale version of this monstrosity:Image
Kind of wondering how it stats out then...

As for the Droids, do you have any Commandos?
Normally I'd have got the 'e', thank sleep deprivation. The TU:RD would have as much extra armour as possible, Probably that of a cruiser sized ship. When you say stealth, do you mean able to cloak? And I think I have 3 commando droids.
Almond Status: ACTIVATED

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Battle of Verge Velator: Top Thread/Staging

Post by Whiteagle » Thu Jun 07, 2012 5:40 pm

dilanski wrote:The TU:RD would have as much extra armour as possible, Probably that of a cruiser sized ship.
Awesome!
Makes sense too, since they are pretty much just giant shipping containers armored enough that they can survive re-entry.
dilanski wrote:When you say stealth, do you mean able to cloak?
Eh, we could go with that.
Another special ablility would be to grab asteroids and hurl them at enemies.
I'm just sort of wondering what kind of and how many weapons it should have...
...The way it's built, a Quadfighter should have around five small weapons.
What are your thoughts on any other stats?
dilanski wrote:And I think I have 3 commando droids.
The brown ones, right?
With the regular Battle Droid torso and arms, Super Battle Droid legs, plus that new head piece...

Yeah, if you have those, give them a small Star Wars blaster in their gun holding hand, and a melee weapon in their off hand (preferably a Cutlass but a Knife of ether type will do).
You can fill Briktoids troop numbers out with regular colored, back-plateless Battle Droids holding medium Star Wars Blasters in their gun holding hands.

Commando 64 droid:
Cost 10, Move 7", Armor 6, Skill 1d8
Specialities: Pathfinding (Allows bypass of Unstable Ground for self and others at 1/2 speed; allows manipulation of locks and Triggers; 1d8 Skill vs. Field Hazards), Stealth (Adds 1/3 cover; allows Invisibility)
Weapons: Hand Weapon, Cost 2, Use 2, Range CC, Damage 1d6; Short-Ranged Weapon, Cost 3, Use 3, Range 6", Damage 1d6

Space Skeleton (IE, regular Battle) droid:
Cost 2, Move 5", Armor 2, Skill 1d6
Specialities: Marksmanship (Skill +1 Range/-2 CC)
Weapon: Eh-5 Lazer Carbine, Cost 4, Use 3, Range 8", Damage 1d6+1

...Speaking of, I might have to PM you something as well...

...I'd take pictures of what I have, but my father's camera has mysteriously vanished...

User avatar
Thesson
Cannon Fodder
Posts: 319
Joined: Thu May 17, 2012 9:14 pm
Location: Mars

Re: Battle of Verge Velator: Top Thread/Staging

Post by Thesson » Thu Jun 07, 2012 6:28 pm

i'll take 3 megalodons, a triton, and generic troops.

User avatar
Robot Monkey
My Little Pony
Posts: 1935
Joined: Tue Nov 02, 2010 8:47 pm
Location: The Edge

Re: Battle of Verge Velator: Top Thread/Staging

Post by Robot Monkey » Thu Jun 07, 2012 9:24 pm

The RIN ships are in the wiki. Just get the file and copy+paste a whole lot of them.
Image

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: Battle of Verge Velator: Top Thread/Staging

Post by Silverdream » Thu Jun 07, 2012 11:06 pm

dilanski wrote:@Silverdream: With the rule set I've got, they'd balance out either way, If the ships are cruisers they'd get more attacks and better armour, If they're classed as destroyers then you'd get more of them.
I think I'll call them cruisers for this battle then. How does 4 cruisers and 3 fighter squadrons sound to you?
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Whiteagle
whiteeagle problems
whiteeagle problems
Posts: 1286
Joined: Wed Dec 14, 2011 1:30 pm

Re: Battle of Verge Velator: Top Thread/Staging

Post by Whiteagle » Sat Jun 09, 2012 9:41 pm

So we decided 2 points for both the Quadfighter and the TU:RD, right?
In that case...
Image
I've also uploaded Briktoid Automata's fleet here, on the wiki.

I don't really know what rules you are using, but both types of Frigate were created with the old Brik Microspace rules and thus stat out as such:

Armored Beam Frigate (6X, Grey and Tan):
Agility Rating: 10
Weapons
4X Small Lasers - Damage Rating: 1d6; Accuracy Rating: 4d6
Movement: 6"
Armor: 1d6+3

Fast Railgun Frigate (5X, Grey and Brown):
Agility Rating: 10
Weapons
2X Medium Railguns* - Accuracy Rating: 3d6
Movement: 8"
Armor: 1d6+1

*Railgun:
Ineffective closer than 2". The first die is at 6" or beyond the second combination is between 2" and 6"

Small: 4CP, Damage: 1d6+2 | 1d3+1
Medium: 6CP, Damage: 3d6 | 1d6+2
Large: 12CP, Damage: 4d6+2 | 2d6+1


Don't really know how to stat the other two though... so thoughts?

User avatar
dilanski
Now with added tractor fetish
Now with added tractor fetish
Posts: 1914
Joined: Sun Jan 18, 2009 6:41 am
Location: United Kingdom of Great Britain & FUCK THE DUP
Contact:

Re: Battle of Verge Velator: Top Thread/Staging

Post by dilanski » Wed Jun 13, 2012 10:11 am

I'm just after Stormblessed's fleet, and we can start.
Almond Status: ACTIVATED

User avatar
dilanski
Now with added tractor fetish
Now with added tractor fetish
Posts: 1914
Joined: Sun Jan 18, 2009 6:41 am
Location: United Kingdom of Great Britain & FUCK THE DUP
Contact:

Re: Battle of Verge Velator: Top Thread/Staging

Post by dilanski » Mon Jun 18, 2012 3:01 pm

Turn 0 is on the wiki for download here.

Turn Order as follows:
1.Secret 1 (when applicable)
2.RIN
3.Trattorian Rebels
4.Bavaria
5.Praetoria
6.Briktoid Automata
7.Secret 2

Orders should be sent ASAP.

Also, because I've been a douche stalling for time, I'm going to add the following, Everyone can send in 1 extra ship which will arrive randomly through the game, It can be a new ship or just a recolour, and should be equipped with one secret giga-weapon of loltastic magnitude, (think noisy cricket instead of super dreadnought, the brick count is almost 7k already), PM me the ship and what this super weapon does.
Almond Status: ACTIVATED

cleanupcrew
Catastrophe Magnet
Posts: 2337
Joined: Tue Apr 12, 2011 6:04 pm
Location: This Forum

Re: Battle of Verge Velator: Top Thread/Staging

Post by cleanupcrew » Mon Jun 18, 2012 7:05 pm

Orders sent.

Image

It's time to take back Trattoria!

User avatar
Thesson
Cannon Fodder
Posts: 319
Joined: Thu May 17, 2012 9:14 pm
Location: Mars

Re: Battle of Verge Velator: Top Thread/Staging

Post by Thesson » Mon Jun 18, 2012 9:48 pm

Ah sant mah Oardars.

Post Reply