IVhorseman wrote:Of course it's boneriffic techno-babble! Did you expect anything different?
A Marie Curie bomb would be awesome and irradiate the shit out of everything.
Wouldn't it then be called a Dirty Marie?
Moderators: warman45, Rev. Sylvanus
IVhorseman wrote:Of course it's boneriffic techno-babble! Did you expect anything different?
A Marie Curie bomb would be awesome and irradiate the shit out of everything.
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.
IVhorseman wrote:Cursed weapons and armor, once donned, can never be removed voluntarily until death. In addition, they deal 1d4 damage immediately upon pickup (subsiding once a 1 is rolled). Units starting with cursed weapons are assumed to have already shrugged this damage off. This 1d4 curse bonus damage is also applied towards every enemy who is successfully hit by the weapon. A cursed flamethrower may or may not be entirely broken.
Warhead wrote:my head burns with War.
IVhorseman wrote:In fact, the ONLY way a curse can be spread is by wearing or weilding the item in question. The bonus d4 of damage simply adds that amount to all the damage rolls.
Warhead wrote:my head burns with War.
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
IVhorseman wrote:I designed it with weapons in mind, so the idea for using it in armor came as a secondary. As of now, it's just shittier armor that hurts you more - I'd stick to just applying it to weapons.
Keldoclock wrote:How about Cursed Armor negates damage from Cursed Weapons (it lets you wield one without hurting yourself).
Warhead wrote:my head burns with War.
IVhorseman wrote:Actually, that's the best idea yet - try it out, Legion!
Warhead wrote:my head burns with War.
Warhead wrote:my head burns with War.
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