Exotic Defenses

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Re: Exotic Defenses

Postby stubby » Sat Jun 16, 2012 3:14 pm

Nah, there's all kinds of bad effects from radiation. Radiation sickness, radiation poisoning, and radiation burns. If you want a direct demonstration of radiation's effects on organic tissue, refer to your local microwave.

It'd be funny to simplify it all down to radiation = cancer, but unless you can find a way to turn that into instant mayhem within the time constraints of a brikwars battle, I have to reject it.
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Re: Exotic Defenses

Postby Zupponn » Sat Jun 16, 2012 5:05 pm

Scythe is living proof that cancer has little effect on Brikwars.
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Re: Exotic Defenses

Postby Tzan » Sat Jun 16, 2012 5:42 pm

I thought he didnt really have cancer.
I was just a random growth thing.
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Re: Exotic Defenses

Postby stubby » Sat Jun 16, 2012 7:45 pm

Tzan wrote:I was just a random growth thing.

I sense a new tzan comic in the making.

Let's not forget the most important effect of radiation, which is bizarre instantaneous mutations and occasional superpowers.
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Re: Exotic Defenses

Postby Keldoclock » Sat Jun 16, 2012 8:42 pm

Perhaps being irradiated deals one RAD damage per turn, and when that exceeds a unit's armor a doctor comes along and says :house: "Sir, you have ass cancer" and the unit dies of depression.
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Re: Exotic Defenses

Postby Tzan » Sat Jun 16, 2012 9:35 pm

Oops!




Hey I found where that "t" got to.
Thesson's post

viewtopic.php?f=7&t=9678#p220135
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Re: Exotic Defenses

Postby Thesson » Sun Jun 17, 2012 12:29 am

...I didn't know you were missing it! Here!

t
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Re: Exotic Defenses

Postby Tzan » Sun Jun 17, 2012 10:50 am

Thanks dude!
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Re: Exotic Defenses

Postby Pwnerade » Mon Jun 18, 2012 2:54 am

Why is everyone so concerned with how radiation and photons work in real life? :sbr: , :sparta:
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Re: Exotic Defenses

Postby Thesson » Mon Jun 18, 2012 10:16 am

I agree. My 'SCREW LOGIC' agrees
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Re: Exotic Defenses

Postby aoffan23 » Fri Jun 29, 2012 7:22 pm

There's a difference between logic and physics.

Brikwars tends to ignore both, though. My completely unclear point is that although physically impossible things are extremely common in Brikwars, it seems pointless to come up with rules for things that are physically possible, and then make them do something completely different from what they can do in real life.

I'm going to be honest, I'm not sure if this post makes any sense at all.
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I agree with Warhead.
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