IVhorseman wrote:Having the terrifying ability *and* two supernatural dice might be a lot to keep track of - does the terrifying thing take an action? Or is there any way to cover possession with the supernatural dice (roll dice vs. skill to attempt or something i dunno)?
Yes, the terrify ability uses the ghost's action (should have said this). As far as I know, SD won't do possession.
I was going for something that had to find a way specifically to do damage, not just another type of unit that's exactly like a normal minifig except (blank). I mean, in 99.9% of ghost stories, the ghost can't directly hurt you, and you can't hurt it without some kind of supernatural stuff. These haven't been playtested at all, I was just fiddling around with how I could make a ghost-like ghost, and I had the idea to throw SD in. If you don't like it, don't use it.
Besides, I got some silver ammo clips from BrickArms to scatter around the battlefield whenever there were werewolves, you could do something similar when there are ghosts on the field.