stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.
Ham701 wrote:Did you even look at the pictures?
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
501stCadians wrote:Marbo, for all his coolness, is incredibly useless. Those 65 Points would have been better put buying another Chimera.
If you insist on footslogging it, a single block of fifty men in a platoon, with five commissars and five priests, is EVIL. Make sure the Sgts have lasguns and all the special weapons are rapid fire, and watch as the First RanK Fire! Second Rank Fire! command become incredibly evil. Outfit those commissars with power fists, and you've now got a 60 man unit that's stubborn, Leadership 10, puts out 150 shots stationary, half that on the move, and has a spattering of Str 6 WS 4 men. Support them with mortars and lascannons, and use the special weapon squads to throw demo charges to kill MEQs, and you've got an evil, evil tarpit that will mulch even Thraka due to the sheer weight of fire.
Robot Monkey wrote:501stCadians wrote:Marbo, for all his coolness, is incredibly useless. Those 65 Points would have been better put buying another Chimera.
If you insist on footslogging it, a single block of fifty men in a platoon, with five commissars and five priests, is EVIL. Make sure the Sgts have lasguns and all the special weapons are rapid fire, and watch as the First RanK Fire! Second Rank Fire! command become incredibly evil. Outfit those commissars with power fists, and you've now got a 60 man unit that's stubborn, Leadership 10, puts out 150 shots stationary, half that on the move, and has a spattering of Str 6 WS 4 men. Support them with mortars and lascannons, and use the special weapon squads to throw demo charges to kill MEQs, and you've got an evil, evil tarpit that will mulch even Thraka due to the sheer weight of fire.
Might have to try that.
Also, everything in my army was mounted up in Chimeras except for Marbo and the Stormies, who deepstruck.
Would that be five Ministorum Priests? Because they have an ability that allows all shots from their squads to be Twin-Linked. If I were to do a 50-man squad, I'd take one priest and the 5 Commisars, but give them powerswords instead.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
Robot Monkey wrote:I was considering getting 20 or so conscripts to be a meatwall for a Vanquisher with Knight Commander Pask.
Also, Ministorum priests are HQ choices. Taking one Priest and one Commisar would soak up both of the allotted HQ choices.
The Imperial Guard Codex, Page 93 wrote:An Imperial Guard army may include 0-5 Ministorum Priests. Priests do not use up any Force Oragnisation chart selctions but are otherwise treated as seperate HQ units.
The Imperial Guard Codex, Page 91 wrote:The squad may be joined by a Commissar.............35 Points
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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