Rules questions, suggestions, and discussion
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WestNordOst
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by WestNordOst » Mon Jun 25, 2012 2:50 pm
I have a question regarding the 2010 rules for you guys, regarding the explosive size.
The rulebook says:
Explosive Size (XS) is measured by the number of bricks (or roughly brick-sized elements) used to construct an individual Explosive, rather than by inches.
But how would you actually categorize for example the below explosives? If I say "one brick = one XS", I end up with very odd explosive sizes for these.
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- Explosives
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WestNordOst
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by WestNordOst » Mon Jun 25, 2012 2:54 pm
The minifig is supposed to be a red troubleshooter (paranoia) by the way
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stubby
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by stubby » Mon Jun 25, 2012 3:57 pm
WestNordOst wrote:But how would you actually categorize for example the below explosives? If I say "one brick = one XS", I end up with very odd explosive sizes for these.
I'm seeing a size 5, a 3, a couple of 2s, and a 4 next to the minifig. Fatness doesn't matter, only length
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Also note - one brick is the height of a standard 2x4 brick. The current rulebook doesn't make this very clear, it was a lot more important as a unit of measurement in earlier editions.
Also - we can attach images now? How about that.
Natalya wrote:Wtf is going on in this thread?
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Tzan
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by Tzan » Mon Jun 25, 2012 4:09 pm
stubby wrote:Also - we can attach images now? How about that.
Not sure thats something you want to encourage, since its taking up your server space.
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IVhorseman
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by IVhorseman » Mon Jun 25, 2012 4:11 pm
Yeah but this is a good example of a good question, complete with a good picture. Good.
Stickied!
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samuelzz10
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by samuelzz10 » Mon Jun 25, 2012 7:38 pm
Tzan wrote:stubby wrote:Also - we can attach images now? How about that.
Not sure thats something you want to encourage, since its taking up your server space.
who cares, it's phbb's problem now.
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WestNordOst
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by WestNordOst » Tue Jun 26, 2012 8:03 am
stubby wrote:Fatness doesn't matter, only length
.
Though, starting at ~4 XS, explosives that only have a size of 1x1 brick start to look really odd as explosive bullets - more like explosive rods. So at about that size, I must build my explosives 4 times as big (switch to 2x2 brick) to look appropriate. I'd like to defuse this jump a little for my games. Any ideas?
Edit: What's bugging me is not that I got to build huge explosives to get huge explosions but that with the standard rules, one can also build ridiculously small explosives (said "rods") with huge explosions.
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stubby
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by stubby » Tue Jun 26, 2012 10:59 am
In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.
Natalya wrote:Wtf is going on in this thread?
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Natalya
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by Natalya » Mon Jul 02, 2012 10:53 pm
WestNordOst wrote:stubby wrote:Fatness doesn't matter, only length
.
Though, starting at ~4 XS, explosives that only have a size of 1x1 brick start to look really odd as explosive bullets - more like explosive rods. So at about that size, I must build my explosives 4 times as big (switch to 2x2 brick) to look appropriate. I'd like to defuse this jump a little for my games. Any ideas?
Edit: What's bugging me is not that I got to build huge explosives to get huge explosions but that with the standard rules, one can also build ridiculously small explosives (said "rods") with huge explosions.
I like this. Once you exceed a square number you should have to increase all dimensions to equal said square before adding weapon size points. This could work for gun-type weapons too.
A side effect is this would encourage more creation contraption weapons (rubber-band powered ballistas for example) because they could fire outside their size limited range while other weapons would have to be built larger and larger for range increases.
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IVhorseman
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by IVhorseman » Mon Jul 02, 2012 11:42 pm
Actually, manually-fired weapons still have to land shots within their range.
This sounds like too many maths - any rules on aesthetics should really just be personal preferences. If you want a big long quantum death rod to have a 4d10 explosion, just give it the damn explosion.
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Legofighter
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by Legofighter » Fri Aug 10, 2012 7:18 am
Im using the 2001 rules for explosions with a little personnal twist:
The explosion size is ESx2" (where ES is explosive weapon size and is based on length (respective length for each size) ES 1= 1/2" ES 2=1" ES 3=2" ES 4=4" ES 5=6" ES 6=8")
Exemple: the explosives, in the OP, from left to right, would be ES 3, 2, 2, 1 and 2
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Natalya
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by Natalya » Sun Aug 19, 2012 1:59 pm
IVhorseman wrote:Actually, manually-fired weapons still have to land shots within their range.
The Fuck?
That's the dumbest thing I've ever heard.
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cleanupcrew
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by cleanupcrew » Sun Aug 19, 2012 2:06 pm
Natalya wrote:IVhorseman wrote:Actually, manually-fired weapons still have to land shots within their range.
The Fuck?
That's the dumbest thing I've ever heard.
Use some delicious
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Whiteagle
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by Whiteagle » Sun Aug 19, 2012 3:18 pm
Natalya wrote:IVhorseman wrote:Actually, manually-fired weapons still have to land shots within their range.
The Fuck?
That's the dumbest thing I've ever heard.
He means you'd still have to
HIT whatever you shot at with your slam-fire catapult or spring-powered cannon...
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IVhorseman
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by IVhorseman » Sun Aug 19, 2012 5:27 pm
"Range Limitation: No matter how far the projectile actually flies, only the strikes within the weapon's listed range are counted."
I agree with you that if you make the projectile and the shot lands somewhere, then goddammit that's where it should have landed. I have a feeling that this rule is implemented though because of what Mike knows the NELUG folks would do with a couple rubber bands and infinite range.