minifig stat cards UPDATED, WITH CARDS

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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samuelzz10
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minifig stat cards UPDATED, WITH CARDS

Post by samuelzz10 » Thu Apr 15, 2010 6:35 pm

Now, there are actually cards!
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Last edited by samuelzz10 on Mon Jul 02, 2012 11:42 am, edited 2 times in total.
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Post by Magic Soap » Fri Apr 16, 2010 6:02 am

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Post by trebnos1 » Wed Apr 21, 2010 4:14 pm

...
I fail to see what those have to do with anything.
I've got some customs I made for clone troopers and power miners, but they're on the other computer. I'll post them later if I manage to pull myself out of this lazy stupor.

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Re: minifig stat cards UPDATED, WITH CARDS

Post by samuelzz10 » Sun Jul 01, 2012 11:53 pm

Actually added cards.
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Re: minifig stat cards UPDATED, WITH CARDS

Post by sjosten » Mon Jul 02, 2012 10:17 am

It took you two years to make these? I mean, they aren't bad but two years is a long time. I'm amazed you even remembered these after two years.
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Re: minifig stat cards UPDATED, WITH CARDS

Post by samuelzz10 » Mon Jul 02, 2012 11:07 am

sjosten wrote:It took you two years to make these? I mean, they aren't bad but two years is a long time. I'm amazed you even remembered these after two years.
I only recently started making stat cards again, and instead of starting another thread I updated this one.
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Re: minifig stat cards UPDATED, WITH CARDS

Post by samuelzz10 » Mon Jul 02, 2012 11:43 am

Added even more cards!
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Re: minifig stat cards UPDATED, WITH CARDS

Post by Rev. Sylvanus » Mon Jul 02, 2012 3:12 pm

I don't really understand the juggernaut card. Being immune to damage below 2d6 (which according to 2010 rules essentially means he's armored), is all well and good, but what does it mean that he has 15 health? 15 HP points? What's his armor value for determining that? Since HP in brikwars tends to correspond to size, he has the equivalent HP of a size 15 structure??? That seems a little beyond bananas...but if he has no armor value, 15 damage kills it outright...
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Re: minifig stat cards UPDATED, WITH CARDS

Post by samuelzz10 » Mon Jul 02, 2012 8:55 pm

Oops, I explained that horribly. If you roll a 15, he is dead.
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Re: minifig stat cards UPDATED, WITH CARDS

Post by IX_Legion » Mon Jul 02, 2012 9:30 pm

...so he has 14 armor.

You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.

BTW, the cards themselves are well done.
This should be in the Rulebook somewhere:

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Re: minifig stat cards UPDATED, WITH CARDS

Post by samuelzz10 » Mon Jul 02, 2012 10:27 pm

IX_Legion wrote:...so he has 14 armor.

You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.

BTW, the cards themselves are well done.
Thanks! Anyways, Juggernauts no matter how hard you slice it are among the toughest of tough. I playtested my stats on them about a week ago, and me and my friends both agreed they are waaay too strong. But hey, that's the point. we were complaining about what makes them special! A juggernaut is what you send as a meatshield against 5 or so infantry to defend a flag holder, or to protect a diplomat, and not a unit you use to make a careful, and stealthy planned attack.
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Re: minifig stat cards UPDATED, WITH CARDS

Post by IX_Legion » Tue Jul 03, 2012 12:06 pm

I'd reduce his move though. If he's supposed to be a super-heavy soldier, he shouldn't be faster than a normal minifig. I'd give him 3" or so personally. Up to you, though, of course.
This should be in the Rulebook somewhere:

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-Valkyrie (the movie)

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Re: minifig stat cards UPDATED, WITH CARDS

Post by Silverdream » Tue Jul 03, 2012 11:07 pm

IX_Legion wrote:You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.
Crits can easily turn two sixes into 15+.
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Re: minifig stat cards UPDATED, WITH CARDS

Post by IX_Legion » Wed Jul 04, 2012 8:42 am

Silverdream wrote:
IX_Legion wrote:You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.
Crits can easily turn two sixes into 15+.
I assumed the part about "shoot or overshoot" to take critical successes into account. Could be wrong, though.
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)

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