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Re: Mgb's game sprites

Postby Zupponn » Sun Jul 15, 2012 8:25 pm

If the game's set in the future, it look however you feel like. :rtfm:
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Re: Mgb's game sprites

Postby mgb519 » Sun Jul 15, 2012 8:46 pm

You would argue against multiple part iron sights on a .50 revolver when you're staring down said sights from the business end, would you?

Yes, as Zupponn has guessed, it is set in the future. It also is loosely inspired by Half Life.
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Re: Mgb's game sprites

Postby Arkbrik » Mon Jul 16, 2012 2:49 am

Plus, as we discovered in chat, Doom the game, Doom the movie, Dwarf Fortress, Iji...
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Re: Mgb's game sprites

Postby mgb519 » Mon Jul 16, 2012 8:40 am

But Half life most of all.
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Re: Mgb's game sprites

Postby BFenix » Mon Jul 16, 2012 1:42 pm

Heck, I'll share what I've worked on for this project.

Image Image
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Re: Mgb's game sprites

Postby aoffan23 » Mon Jul 16, 2012 1:56 pm

BFenix wrote:Image


Where does that gun come from? I saw a drawing of it on DeviantArt, and some other guy made it in PMG, but I have no idea what it is.
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Re: Mgb's game sprites

Postby BFenix » Mon Jul 16, 2012 2:05 pm

aoffan23 wrote:
BFenix wrote:Image


Where does that gun come from? I saw a drawing of it on DeviantArt, and some other guy made it in PMG, but I have no idea what it is.


It's a concept art gun I saw there too. Don't know for what it was though.
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Re: Mgb's game sprites

Postby mgb519 » Mon Jul 16, 2012 7:53 pm

Image
Another SMG.

Why so many guns lately? Because making the sprite for walking is stressful and it's not done yet. Still working on it, though.
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Re: Mgb's game sprites

Postby Zupponn » Tue Jul 17, 2012 12:19 am

Making a decent looking walking sprite is difficult.  The funny thing is that the ideas that don't look good image to image are usually the ones that look good in motion.
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Re: Mgb's game sprites

Postby mgb519 » Tue Jul 17, 2012 12:00 pm

Image
Not flawless by any means, but I think it's sufficient, or will be once there are arms.
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Re: Mgb's game sprites

Postby Keldoclock » Tue Jul 17, 2012 12:31 pm

mgb519 wrote:There is an iron sight piece attached to each of those, so you have several pieces which line up-mostly because it looks different.


This is not how firearms work god dammit i need something to fix my mind before it gets overwhelmed by the stupidity and-

Image

there we go
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Re: Mgb's game sprites

Postby mgb519 » Tue Jul 17, 2012 12:38 pm

What do you mean, "That's not how firearms work?" Do you live on a space colony in a futuristic setting? One that exists in my PERSONAL imagination, for that matter?
But if you did, then you wouldn't be telling me how my FICTIONAL guns can or can't look, because as part of my imagination you would agree with me.

And more so, you missed the part of that that actually mattered:
mgb519 wrote:mostly because it looks different.

In my opinion, it looks cool. There are other people out there who would gladly agree that it looks cool. But ultimately, since this is my brainchild, my opinion is the key factor.

And besides, the concept isn't really any different from having multiple lenses in a sniper scope lined up. The only difference is that it's the metal sights instead of glass lenses. So if your alignment was off, it's a little clearer where your shot will go.
Last edited by mgb519 on Tue Jul 17, 2012 12:51 pm, edited 1 time in total.
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Re: Mgb's game sprites

Postby Tzan » Tue Jul 17, 2012 12:48 pm

Keldoclock wrote:Image


I used to be a cult lover like you,
then I took a pellet to the knee.
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Re: Mgb's game sprites

Postby mgb519 » Tue Jul 17, 2012 12:53 pm

Wait, that shotgun doesn't even have a sight.
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Re: Mgb's game sprites

Postby BFenix » Tue Jul 17, 2012 12:57 pm

There should be a balance between looking good and looking functional.
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