Moderators: Olothontor, Timedude
Warhead wrote:my head burns with War.
IVhorseman wrote:I only have the demo, but holy shit will I attempt to put a space station into orbit.
Tzan wrote:Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.
Warhead wrote:my head burns with War.
BrickArmed wrote:There is now a Kerbal Multiplayer mod that works well... Let the physics glitchyness begin!
Vami IV wrote:BrickArmed wrote:There is now a Kerbal Multiplayer mod that works well... Let the physics glitchyness begin!
Unless you brought Muffinman back from the Dead, you shouldn't really necro a thread that's been dead for 2+ years.
[/Hypocrite]
Violation:
Complaining about necros
Theblackdog wrote:Might as well post some screencaps of my recently-started 0.24 playthrough.
My first Mun landing in 0.24, whose main feature is the ability to make contracts with various ingame organizations. Note the appropriate flag.
My first spaceplane, the KSTS-1 Sleipnir, on the launch pad. Four massive SRBs can launch it out of the atmosphere (a bit too far out of the atmosphere, really - achieving a circular low orbit requires me to shed some velocity) while several drop tanks provide the fuel needed to get it into orbit. From there it can perform a flyby of Minmus or the Mun, then return to Kerbin and land at KSC. I used this spaceplane (or rather, its many less stable ancestors) to pick up science in orbit around Kerbin, the Mun and Minmus.
The Sleipnir has other uses as well. This image shows the climactic moment of Operation Morning Rescue, the first attempt to recover one of the many Kerbals launched into orbit by industrial accidents (these rescue missions are contracts you can take in 0.24, and they pop up disturbingly frequently).
0.24 also gives you a limited amount of money (which can be earned by completing contracts), and a major advantage of spaceplanes is that you can recover the most expensive parts (mainly cockpits and liquid fueled engines) to get a percentage of your money back. The closer to KSC you land, the more money you get- the Morning Rescue mission managed to land precisely on the runway, getting the entire cost of the Sleipnir back! The Sleipnir has two jet engines underneath the rear fuselage for landing, but I actually managed this without ever needing to use them. Despite a rocky development process (which chat regulars can attest to - Jeb and Bill wouldn't have survived the first test flight if not for their soul gems) the end result is well worth the effort. In the future I plan to use the Sleipnir to fulfill contracts that take place in orbit around Kerbin, upgrading it with RAPIER engines when they become available to make it a true SSTO.
Users browsing this forum: No registered users and 2 guests