BW 2010 feedback

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Re: BW 2010 feedback

Postby IX_Legion » Mon Jul 16, 2012 8:40 am

Gungnir wrote:
stubby wrote:
Gungnir wrote:I played a game using some of the 2010 rules at Brick Forge. We found the rules for automatic weapons and fire to be kind of a pain in the ass to keep track of.

This is the kind of feedback I like to hear. Could you be more specific? What about them was a pain in the ass?

Nobody wanted to read the rules for automatic weapons, but I think I can explain it to them in a simpler way.
As for fire, we had trouble figuring out if something caught fire, as well as keeping track of things that were on fire and how on fire they were.


I've tried both automatic weapons and fire rules, and they seemed to run fine for me, as long as there wasn't much on fire. If you use regular and grinding damage for fire at the same time (at least that's how I read it), a minifig will die pretty quickly. After the first turn, his armor becomes 3, then 2, then 1 (and he will only survive if the fire goes out).

Use little red 1x1 studs for marking who is on fire, and black 1x1 for each point of grinding damage.
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
User avatar
IX_Legion
Minifig
 
Posts: 294
Joined: Tue Jun 14, 2011 4:30 pm
Location: Conquering some random country

Re: BW 2010 feedback

Postby IVhorseman » Mon Jul 16, 2012 1:35 pm

I also use fire pieces to represent 1 size of fire each. For grinding damage, I keep a d4 next to the minifig in question with the grinding damage number facing up.

EDIT: I've also only gotten one other player to actually take a look at the brikwars rules online and even he only read the first two or three chapters. Most of my friends just want me to explain the rules to them so they don't have to dick around with it on their own time. The automatic rules are pretty easy to explain in person (shoot as many times as you want with -1 to skill for each additional shot, gun is empty if you roll lower than the current shot #), but the actual rulebook description seems a lot more intimidating than that.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
 
Posts: 6644
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: BW 2010 feedback

Postby Zupponn » Mon Jul 16, 2012 4:48 pm

Grinding damage:
Image
Image
User avatar
Zupponn
Lovable and funny
Lovable and funny
 
Posts: 6000
Joined: Mon Mar 21, 2011 6:15 pm
Location: Wisconsin, land of the cheese

Re: BW 2010 feedback

Postby *CRAZYHORSE* » Sat Jul 21, 2012 10:50 am

I agree with IV here in the sense that I feel as if the rules fir automatic-fire are explained over complicated while they are in fact quite simple.
I seriously think that when rules are explained in a long block of text that there should be a "tl;dr" or a simple recap at the end of that rule explaining wall of text.

EDIT: Yes bitches I am still around and coming in to lurk once in a while. It's just that I am at a busy moment in my life where Lego and Brikwars is somewhere at the bottom of my priority list. I really do miss this community though and I think it's fucking hilarious that things haven't changed ate all. Silver is still been but snuggled for his slightly amusing trolling attempts and dickishness by Natalya. I feel as if the only thing that can draw me back to brikwars would be the release of the 2010 rulebook but that is taking as long as half life 3 to be finished.
stubby wrote:You were inb4beluga.
User avatar
*CRAZYHORSE*
My Little Pony
 
Posts: 1758
Joined: Fri Feb 29, 2008 6:10 pm
Location: Procrasturbating.

Re: BW 2010 feedback

Postby Robot Monkey » Sat Jul 21, 2012 1:24 pm

In my opinion, "rapid fire" weapons should roll a D4 (no extra dice on crits) at the beginning of shooting, and then make that many shots.
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Re: BW 2010 feedback

Postby Rev. Sylvanus » Sat Jul 21, 2012 10:28 pm

Robot Monkey wrote:In my opinion, "rapid fire" weapons should roll a D4 (no extra dice on crits) at the beginning of shooting, and then make that many shots.


Why? And no need to clarify d4s...they never crit anyway.
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders
User avatar
Rev. Sylvanus
Galidor
Galidor
 
Posts: 1004
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: BW 2010 feedback

Postby Robot Monkey » Sun Jul 22, 2012 11:37 am

It'd be a lot simpler, instead of rolling for another shot at -1 to skill.
Besides, you'd roll for skill on the D4 shots too.
Image
User avatar
Robot Monkey
Pooplord
 
Posts: 3165
Joined: Tue Nov 02, 2010 8:47 pm
Location: Weed land

Re: BW 2010 feedback

Postby IVhorseman » Sat Jul 28, 2012 3:04 am

would they then jam on rolling a 1?

I like the autofire rules because of how likely it is for a gun to run out of ammo and become all but useless in the middle of a battle. -1 to skill is managable too: in most circumstances, it's 3 for the first shot, 4 for the second and so on like Bonn-o-Tron. When I play with others, all we declare is "Starting at X" to determine what the use for the first roll is.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
 
Posts: 6644
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: BW 2010 feedback

Postby Legofighter » Sat Aug 11, 2012 6:53 pm

Personnally I did read the 2010 rulebook but I didn't read the autofire rules (they sounded too much strange).
Explained like that they seem much simpler
From the frigid cold of Canada, -40 year long.
User avatar
Legofighter
Minifig
 
Posts: 215
Joined: Sat Sep 03, 2011 2:42 pm
Location: Frozen land of Canada

Re: BW 2010 feedback

Postby IVhorseman » Sun Aug 12, 2012 2:05 pm

And if you roll lower than the current shot you're on (as in a skill roll of less than three on the third round), it jams. That's... that's about it.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
 
Posts: 6644
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: BW 2010 feedback

Postby Legofighter » Sun Aug 12, 2012 2:08 pm

I actually understud that (explained 3 times in this single page)
From the frigid cold of Canada, -40 year long.
User avatar
Legofighter
Minifig
 
Posts: 215
Joined: Sat Sep 03, 2011 2:42 pm
Location: Frozen land of Canada

Re: BW 2010 feedback

Postby IX_Legion » Mon Aug 20, 2012 8:15 am

A question: unless I'm mistaken, carrying a 2H weapon still gets you a -1 move penalty. Armor used to also be -1, so a normal minifig with both would have 3" move. Simple. But now armor halves movement. So is that same minifig's movement 2" ((5-1)/2) or 1.5" ((5/2)-1)?
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
User avatar
IX_Legion
Minifig
 
Posts: 294
Joined: Tue Jun 14, 2011 4:30 pm
Location: Conquering some random country

Re: BW 2010 feedback

Postby Falk » Mon Aug 20, 2012 8:26 am

Brikwars is based on fudge so I'm guessing 2" move
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

Empire of Luchardsko WIP wiki page
User avatar
Falk
Jaw-Jaw
 
Posts: 795
Joined: Wed Aug 31, 2011 1:43 pm

Re: BW 2010 feedback

Postby stubby » Mon Aug 20, 2012 8:43 am

I need to go back through and unify all the sections that reference Half Speed, but the rule is that Half Speed doesn't change your Move stat in any way, it just doubles the cost of movement. So 2" of movement costs 4" of Move.

The penalty from a 2H weapon affects the Move stat directly, rather than movement. So (for regular minifigs) it reduces Move from 5" to 4".

So a minifig with a 2HW has a Move of 4" and, if it's moving at Half Speed, can buy 2" of movement with it.
User avatar
stubby
Psy.D Manchild Psychology, U. of Wikipedia
 
Posts: 5081
Joined: Sat Dec 29, 2007 8:31 pm

Re: BW 2010 feedback

Postby IX_Legion » Mon Aug 20, 2012 8:58 am

OK, thanks.
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
User avatar
IX_Legion
Minifig
 
Posts: 294
Joined: Tue Jun 14, 2011 4:30 pm
Location: Conquering some random country

PreviousNext

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 1 guest