Supernatural Dice Pool Reference Cards

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Re: Supernatural Dice Pool Reference Cards

Post by Predator » Wed Jul 18, 2012 12:32 pm

I am going to use these on my Thundah mage and I still have a fire wizard so he can use some too.
Anyways :ftw: :<3:
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Re: Supernatural Dice Pool Reference Cards

Post by IVhorseman » Wed Jul 18, 2012 2:29 pm

These are also all great examples of how big a certain kind of supernatural dice pool should be!

I like to use incendiary specialists with just a single supernatural d4 to introduce new players to supernatural dice - but given the limitations they can only really use it to make their grenades and bullets do a bit extra damage, or as a boost to armor in their "kevlar vest" or whatever.

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Re: Supernatural Dice Pool Reference Cards

Post by Rev. Sylvanus » Wed Jul 18, 2012 2:38 pm

IVhorseman wrote:These are also all great examples of how big a certain kind of supernatural dice pool should be!

I like to use incendiary specialists with just a single supernatural d4 to introduce new players to supernatural dice - but given the limitations they can only really use it to make their grenades and bullets do a bit extra damage, or as a boost to armor in their "kevlar vest" or whatever.
It's true, these are all wizard/caster-type oriented. Similar to what you are saying IV, I'd really like to start running some Berserker barbarians in my barbarian force who all have a single d6 for conditioning/athletic use. Essentially, this would give the option of dumping +1d6 to movement, being "armored" or increasing damage each turn. The potential devastation such a fig would cause, even with just a hand-weapon, is utterly tempting!
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Re: Supernatural Dice Pool Reference Cards

Post by IVhorseman » Wed Jul 18, 2012 2:43 pm

hell, just add it to your angry inch!

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Re: Supernatural Dice Pool Reference Cards

Post by Rev. Sylvanus » Wed Jul 18, 2012 3:12 pm

IVhorseman wrote:hell, just add it to your angry inch!
Hah! That's a fabulous idea, especially on a fig with armor and a two-handed weapon? opponent things: "I don't have to worry about these guys reaching me next turn..." WRONG!
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Re: Supernatural Dice Pool Reference Cards

Post by Whiteagle » Thu Jul 19, 2012 10:39 am

Robot Monkey wrote:I like the electro mage cards! I might have to use them with my RIN Chaplain.
Indeed, these would be perfect powers of HAXX for Briktoid Automata...

...But I must admit I'm a bit intimidated by Supernatural Dice...

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The Last Batch

Post by Rev. Sylvanus » Mon Jul 23, 2012 9:57 pm

Hi Folks,

So here is my last batch of Supernatural Dice-pool reference cards. These are the most generic of the spells I've put together so far. This also brings my total number to 52, which is how many the printing company asks for in an order. So, I'll soon have physical quality copies of these in my hands. These are made for a mage with a supernatural dice pool of: 3d6 -

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Hope you've enjoyed these; I've enjoyed making them

~ Rev.
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Re: Supernatural Dice Pool Reference Cards

Post by Predator » Tue Jul 24, 2012 4:03 pm

What company prints these?
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
Get Him!!!! :fist:
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Re: Supernatural Dice Pool Reference Cards

Post by Robot Monkey » Tue Jul 24, 2012 8:15 pm

Arkbrik made them, Predator.
Image

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Re: Supernatural Dice Pool Reference Cards

Post by Rev. Sylvanus » Tue Jul 24, 2012 8:34 pm

I'm going to print them through artscow.com

I've used them before for board game supplement decks of various kinds. You upload images into a program on their website, they print the design and send them to you.
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Re: Supernatural Dice Pool Reference Cards

Post by Predator » Thu Jul 26, 2012 2:29 pm

Robot Monkey wrote:Rev. made them, Predator.
1# Fix'd.
2# I was referring to the company he will contact to print them, not the person who made them.

Hope this clarifies things 4 u!!!!1!
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
Get Him!!!! :fist:
This sig is too fucking large: show anyway
Silverdream wrote:Gaze upon my cyan complexion
And fall in love with my flying perfection
I am a pegasus of awesomeness shaped by sonic rainbooms
Sonic Rainbooms
All over my sky.

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Re: Supernatural Dice Pool Reference Cards

Post by Robot Monkey » Thu Jul 26, 2012 4:09 pm

Predator wrote:
Robot Monkey wrote:Rev. made them, Predator.
1# Fix'd.
:oops:
Sorry mate, blond moments suck.
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Re: Supernatural Dice Pool Reference Cards

Post by Predator » Fri Jul 27, 2012 12:52 am

Robot Monkey wrote:
Predator wrote:
Robot Monkey wrote:Rev. made them, Predator.
1# Fix'd.
:oops:
Sorry mate, blond moments suck.
Also sorry from me, it wasn't meant to be an Aggresive reaction. Hard to tell from words on a screen.
Brofist? 8)
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
Get Him!!!! :fist:
This sig is too fucking large: show anyway
Silverdream wrote:Gaze upon my cyan complexion
And fall in love with my flying perfection
I am a pegasus of awesomeness shaped by sonic rainbooms
Sonic Rainbooms
All over my sky.

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Re: Supernatural Dice Pool Reference Cards

Post by Cytheran » Tue Jul 31, 2012 10:37 am

Supernatural dice are ossum but overpowered imo. Last game I played I added 1d10 2d4 and 2d6 dmg to a 2d10 cannon and killed everything on the other side but the heroes. Great job on the cards they're beyond sick. I'm gonna use the some of those electric abilities for sure.

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Re: Supernatural Dice Pool Reference Cards

Post by Rev. Sylvanus » Tue Jul 31, 2012 2:46 pm

Cytheran wrote:Supernatural dice are ossum but overpowered imo. Last game I played I added 1d10 2d4 and 2d6 dmg to a 2d10 cannon and killed everything on the other side but the heroes. Great job on the cards they're beyond sick. I'm gonna use the some of those electric abilities for sure.
Were you using CP? The idea of over- versus under- powered is a moot point if no one calculates CP. Because at that point the game becomes about whatever you feel like bringing and stats can be whatever your heart desires.

If you did use CP, how did you calculate it for a 2d10 cannon? Normally, d10's are bought as explosives or rockets and not as the base damage of a weapon or gun.

Not to mention, I've slaughtered opponents with "under"powered stuff before when they have bad general-ship :twisted:
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