by Rev. Sylvanus » Sun Aug 05, 2012 4:20 pm
A regular explosive costs 1 CP for the number of 1d10 explosive damage it does. So a 1d10 explosive is 1CP, a 2d10 explosive is 2 CP. Thinking of minifigs, a 1d10 explosive can be thrown from a size 1 and bigger launcher; a 2d10 explosive needs at least a size 2 launcher or a "Bastard" launcher.
Here are some suggestions for your Bazooka troops with accompanying costs:
Size 1 Launcher (Range 6", UR 2, 3CP) with as many 1d10 explosives as you want at 1CP each.
Size 2 Launcher (Range 12", UR 4, 6CP) with as many 1d10 explosives as you want at 1CP each (must be used by a fig with compensating).
Size 2 Launcher (Range 12", UR 4, 6CP) with as many 2d10 explosives as you want at 2CP each (must be used by a fig with compensating).
"Bastard" Launcher (Range 8", UR 3, 4CP) with as many 1d10 explosives as you want at 1CP each.
"Bastard" Launcher (Range 8", UR 3, 4CP) with as many 2d10 explosives as you want at 2CP each.
As many Size 1 Self-propelled rockets (Range 6", UR 2, 2CP each) as you want.
As many Size 2 Self-propelled rockets (Range 12", UR 4, 4 CP each) as you want (must be used by a fig with compensating).
My own bazooka troops have compensating and carry 3 2d10 rockets for a total weapon cost of 12CP (which is essentially the same as taking a Size 2 Launcher and 3 explosives). Looking over this, if you are looking for a good damage-to-cost ratio, I'd probably take a "Bastard" bazooka with 3 2d10 explosives for 10CP.