Stats Help
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- halo 3000
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Stats Help
This is my first time making stats. Can some one look over this and see if it looks right? If I added anything up wrong, please tell me!
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- samuelzz10
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Re: Stats Help
Some argue that having a solid armor rating takes the chance and such out of brikwars, but I think it is good because it means less rolling. as for the marine having 10 cp, unless the weapons are included 10 cp is way too much.
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- Rev. Sylvanus
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Re: Stats Help
Looks like he's included all the weapon costs in the CP total. A marine (4cp) plus light armor (1CP) and a rifle (5CP) is 10CP total.samuelzz10 wrote:Some argue that having a solid armor rating takes the chance and such out of brikwars, but I think it is good because it means less rolling. as for the marine having 10 cp, unless the weapons are included 10 cp is way too much.
Prowler stats: so it is remote controlled by someone else on the field who has 1d10 skill?
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Re: Stats Help
No, the Idea is that it is controlled by a strike cruiser in orbit above. I wasn't sure how to figure the skill rating.Prowler stats: so it is remote controlled by someone else on the field who has 1d10 skill?
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Re: Stats Help
It would probably be best then to calculate skill based on creation size normally. That would increase the total cost of the tank to 36CP assuming that it is size 3?
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- halo 3000
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Re: Stats Help
Yes, it is size 3. I'll change it. how do you determine skill rating?
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Re: Stats Help
According to the 2005 rules, any creation can have 1d6 skill for the cost of it's own size. For the same cost, it can upgrade the 1d6 to 1d8. Likewise, 1d8 can be upgraded to 1d10. So a size 3 creation can get 1d6 skill for 3CP. For another 3CP it can have 1d8, and another 3CP gets 1d10 skill.halo 3000 wrote:Yes, it is size 3. I'll change it. how do you determine skill rating?
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- halo 3000
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Re: Stats Help
Ok, Thanks for explaining that to me. I need to re think my hardsuit now.
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Re: Stats Help
For 19CP, you can keep it mostly the same with 6" move rather than 5". Base cost 4CP (Size 2, 2d10), 6" of move for 3CP, 1d8 skill for 4CP, and a minigun at 8CP. Unless, of course, you add a second weapon.halo 3000 wrote:Ok, Thanks for explaining that to me. I need to re think my hardsuit now.
For Your Reading Pleasure: Rev's Battle Reports
Reference Sheets: Animals and Mounts / Medieval Weapons
Factions: Dragon Guard / Hiimboredagain Raiders
Reference Sheets: Animals and Mounts / Medieval Weapons
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Re: Stats Help
Perfect! Thanks for doing all the work for me!
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- IX_Legion
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Re: Stats Help
So is spelling.Pwnerade wrote:CP are for the week.
This should be in the Rulebook somewhere:
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Re: Stats Help
IX_Legion wrote:So is spelling.Pwnerade wrote:CP are for the week.
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