Commandos part 1: Wake-Up Call (Finished)
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
Re: Commandos part 1: Wake-Up Call
I like your thinking Lawmaster! Take out anything that gets to close to us!
Re: Commandos part 1: Wake-Up Call
Zupponn I need you to watch our backs. After we enter you and Scratch stay behind the group and keep anything from flanking us. Scratch: after we enter you come in too.Thesson wrote:I like your thinking Lawmaster! Take out anything that gets to close to us!
We all have our assignments ( i'll enter and support the main group). Keep your guns loaded and asses covered.
Re: Commandos part 1: Wake-Up Call
I will use any remaining move to close with the rest of the group as a response action after we have all moved and try to be back to back with someone so I can't get surprise attacked.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
- Zupponn
- if you give us money we will give you product
- Posts: 5603
- Joined: Mon Mar 21, 2011 6:15 pm
- Location: Back in Wisconsin!
Re: Commandos part 1: Wake-Up Call
I guess keep the rear covered...for now.
Re: Commandos part 1: Wake-Up Call
For some reason that evil smiley make me feel reassured.
Re: Commandos part 1: Wake-Up Call
Engineer: blow up the door and then follow Thesson. Shoot any enemies that come out of the door.
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Re: Commandos part 1: Wake-Up Call
Excellent marine!
- Bragallot
- MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
- Posts: 5367
- Joined: Sun Aug 02, 2009 2:00 pm
- Location: Medivo
Re: Commandos part 1: Wake-Up Call
Round 1
Corporal Falk (Engineer)
You set an explosive to the locked door, and get clear.
"Fire in the hole!"
The explosion blows out the door, taking the Conquistadore's corpse with it. His family won't be too happy about that, but that's the least of your concerns right now.
"Now that everyone knows we're here, think they'll invite us over for tea?"
Pvt. Silverdream (Flamer)
You take the point with your flamethrower at the ready, only to find yourself in some sort of herbal room.
"Looks like they were growing plants here, probably for the experiments."
"Never expected this place to have a gardener."
Pvt. lawmaster (Melee specialist)
As you move to cover your allies' backs so they can enter, you discover another corpse in the left corridor.
"One more scientist confirmed dead, sir. 'fraid we won't be finding many survivors here."
General Thesson (Commander)
You secure the room, only to find your way is once again obstructed.
"I hate locked doors."
Behind the door, you hear a garbled moan.
Pvt. Scratch (Heavy)
You cover your allies' backs and look out across the right corridor.
"This place is like a graveyard. Another scientist confirmed dead."
"And I thought we'd picked the dangerous careers."
Pvt. Zupponn (Berserker)
You cover the rear, and notice nothing strange (except for the unfinished walls you should pretend are whole...)
Outside...
"Commandos Cytheran (Minigunner) and Kalvinator (Sniper) reporting for duty."
Alonso: "I thought your commander said he had no use for you?"
"He asked us to support your squad, general. Can't know what comes through those doors if they fail."
"Very well, private, although I believe we have everything under contr-"
"Aaahhh!"
"Ambush!"
Alonso: "Assyrians!"
"Open fire!"
Alonso: "General Thesson, we are under attack. Continue the mission no matter what, and make sure nothing sneaks out of the laboratory to attack us from behind. Whoever sent these Assyrians to distract us might very well be working together with the ones who attacked the lab."
Minigunner (Cytheran) Mo: 6" Sk: 1d6+2 Ar: 7
- Minigun Ra: 7" UR: 6 Da: 1d6+3/2"
Sniper (Kalvinator) Mo: 6" Sk: 1d6+2 Ar: 7
- Sniper Rifle Ra: 15" UR: 4 Da: 1d6+2 (May make a headshot at the cost of +1 UR)
The commandos outside have the task of keeping Alonso alive, aid his squad in killing the Assyrians and making sure nothing hostile escapes from the lab.
Post your orders!
Corporal Falk (Engineer)
You set an explosive to the locked door, and get clear.
"Fire in the hole!"
The explosion blows out the door, taking the Conquistadore's corpse with it. His family won't be too happy about that, but that's the least of your concerns right now.
"Now that everyone knows we're here, think they'll invite us over for tea?"
Pvt. Silverdream (Flamer)
You take the point with your flamethrower at the ready, only to find yourself in some sort of herbal room.
"Looks like they were growing plants here, probably for the experiments."
"Never expected this place to have a gardener."
Pvt. lawmaster (Melee specialist)
As you move to cover your allies' backs so they can enter, you discover another corpse in the left corridor.
"One more scientist confirmed dead, sir. 'fraid we won't be finding many survivors here."
General Thesson (Commander)
You secure the room, only to find your way is once again obstructed.
"I hate locked doors."
Behind the door, you hear a garbled moan.
Pvt. Scratch (Heavy)
You cover your allies' backs and look out across the right corridor.
"This place is like a graveyard. Another scientist confirmed dead."
"And I thought we'd picked the dangerous careers."
Pvt. Zupponn (Berserker)
You cover the rear, and notice nothing strange (except for the unfinished walls you should pretend are whole...)
Outside...
"Commandos Cytheran (Minigunner) and Kalvinator (Sniper) reporting for duty."
Alonso: "I thought your commander said he had no use for you?"
"He asked us to support your squad, general. Can't know what comes through those doors if they fail."
"Very well, private, although I believe we have everything under contr-"
"Aaahhh!"
"Ambush!"
Alonso: "Assyrians!"
"Open fire!"
Alonso: "General Thesson, we are under attack. Continue the mission no matter what, and make sure nothing sneaks out of the laboratory to attack us from behind. Whoever sent these Assyrians to distract us might very well be working together with the ones who attacked the lab."
Minigunner (Cytheran) Mo: 6" Sk: 1d6+2 Ar: 7
- Minigun Ra: 7" UR: 6 Da: 1d6+3/2"
Sniper (Kalvinator) Mo: 6" Sk: 1d6+2 Ar: 7
- Sniper Rifle Ra: 15" UR: 4 Da: 1d6+2 (May make a headshot at the cost of +1 UR)
The commandos outside have the task of keeping Alonso alive, aid his squad in killing the Assyrians and making sure nothing hostile escapes from the lab.
Post your orders!
Last edited by Bragallot on Mon Aug 06, 2012 3:19 pm, edited 1 time in total.
Re: Commandos part 1: Wake-Up Call
I will attach the otc to my back for cc (if there is room) and suggest that the general use his otc and feat to save some time and cut the damn door open. I will suggest in the politest way possible to not be accused of insubordination.
EDIT: then I will follow the rest of the squad, keeping the back side covered.
EDIT: then I will follow the rest of the squad, keeping the back side covered.
Last edited by Scratch on Mon Aug 06, 2012 9:21 pm, edited 1 time in total.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
- Kalvinator
- in need of one still
- Posts: 1087
- Joined: Mon Jun 11, 2012 12:35 am
- Location: Waiting for a spontaneous warp to another galaxy.
- Contact:
Re: Commandos part 1: Wake-Up Call
Could Cytheran and I have a line of sight view if its not to much trouble.
- Bragallot
- MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
- Posts: 5367
- Joined: Sun Aug 02, 2009 2:00 pm
- Location: Medivo
Re: Commandos part 1: Wake-Up Call
Sure,
That's you in the back and Cytheran right in front of you here.
That's you in the back and Cytheran right in front of you here.
Re: Commandos part 1: Wake-Up Call
Alright Men Here are assignments!
Beserker: Join back up with us and kill anything hostile.
Flamer: After I Cut the door open Fry any hostiles.
Melee: Keep anything from out the door.
Heavy: Already asiigned by self.
Engineer: Investigate the Herbal room for anything else
General: I'll destroy the door. (Feat)
Any objections or notes?
Beserker: Join back up with us and kill anything hostile.
Flamer: After I Cut the door open Fry any hostiles.
Melee: Keep anything from out the door.
Heavy: Already asiigned by self.
Engineer: Investigate the Herbal room for anything else
General: I'll destroy the door. (Feat)
Any objections or notes?
Re: Commandos part 1: Wake-Up Call
I got a slut! errr.. slot *cough* sweet!
"Death to Assyrians" open fire on the one on the ground to the right. over there. I'll stay close to them to make myself the closest target . "Kalv protect the general at all costs"
"Death to Assyrians" open fire on the one on the ground to the right. over there. I'll stay close to them to make myself the closest target . "Kalv protect the general at all costs"
Last edited by Cytheran on Mon Aug 06, 2012 9:46 pm, edited 1 time in total.
- Kalvinator
- in need of one still
- Posts: 1087
- Joined: Mon Jun 11, 2012 12:35 am
- Location: Waiting for a spontaneous warp to another galaxy.
- Contact:
Re: Commandos part 1: Wake-Up Call
I run to the nearest tree, then I take fire at the nearest Assyrian.
Re: Commandos part 1: Wake-Up Call
Make sure friendlies aren't hurt by cc
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*