AIM- Anti Infantry Mecha
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- SnakeMittens
- Dimmy
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AIM- Anti Infantry Mecha
Once again, I've finally stopped procrastinating for long enough to make an Armory post. There seems to be a cycle here...
Anyways, on to my latest tiny machine of destruction.
This is the AIM, or Anti-Infantry Mecha. Designed by EHEM, formerly PTUF-LUK as an alternative to Jaguar armored cars. It can go over rougher terrain, and has just as much firepower.
\
Close up on the gun pod. Small targeting sensors are mounted on top of the casing. The longer gun is the equivalent of a small tank's main cannon, and can be used to dispatch competitors with ease. The smaller gun is used to mow down infantry.
The toes are splayed to provide better balance. The rear toes are to keep the mech from falling over because of the recoil from the main guns.
If the windscreen becomes too hard to see through, the pilot can lift it up to get a better view of the battlefield. He can also do this if he desires to taunt his enemies, or let the gaseous byproducts of the burrito he had last night escape the chamber.
The mech actually holds a complete minifigure, unlike most hardsuits, while being only slightly larger in size.
Note- The armor on the sides of the windscreen have been raised slightly to cover up the gap since I took the pictures.
Anyways, on to my latest tiny machine of destruction.
This is the AIM, or Anti-Infantry Mecha. Designed by EHEM, formerly PTUF-LUK as an alternative to Jaguar armored cars. It can go over rougher terrain, and has just as much firepower.
\
Close up on the gun pod. Small targeting sensors are mounted on top of the casing. The longer gun is the equivalent of a small tank's main cannon, and can be used to dispatch competitors with ease. The smaller gun is used to mow down infantry.
The toes are splayed to provide better balance. The rear toes are to keep the mech from falling over because of the recoil from the main guns.
If the windscreen becomes too hard to see through, the pilot can lift it up to get a better view of the battlefield. He can also do this if he desires to taunt his enemies, or let the gaseous byproducts of the burrito he had last night escape the chamber.
The mech actually holds a complete minifigure, unlike most hardsuits, while being only slightly larger in size.
Note- The armor on the sides of the windscreen have been raised slightly to cover up the gap since I took the pictures.
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Re: AIM- Anti Infantry Mecha
Awesome! Very nice.
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- Zupponn
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Re: AIM- Anti Infantry Mecha
Wow. You should stop procrastinating more often!
- Silverdream
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Re: AIM- Anti Infantry Mecha
Very nice.
Re: AIM- Anti Infantry Mecha
Stupendous!
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- Zahru II
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Re: AIM- Anti Infantry Mecha
Reminds me of Robocop, gj!
- SnakeMittens
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Re: AIM- Anti Infantry Mecha
Thanks guys! I'm planning on making a spider mech next, any suggestions?
- SnakeMittens
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Re: AIM- Anti Infantry Mecha
First off, here's a picture of the modified armor plating:
I also added ankles to the leg assemblies. This pic shows off the extra poseability.
I also added ankles to the leg assemblies. This pic shows off the extra poseability.
- Zupponn
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Re: AIM- Anti Infantry Mecha
Looks a bit bulkier now, which is good. Keep it up!
- Natalya
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Re: AIM- Anti Infantry Mecha
That's a good start with those Technic legs.
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- ForlornCreature
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Re: AIM- Anti Infantry Mecha
Too bad it has one fatal weakness...
http://www.youtube.com/watch?v=qnvo1nD-E7I
http://www.youtube.com/watch?v=qnvo1nD-E7I
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Re: AIM- Anti Infantry Mecha
I'm pretty sure no one should be stupid enough to deploy a mech inside a building, or any vehicle for that matter. Those joints look mighty good.
Re: AIM- Anti Infantry Mecha
ForlornCreature wrote:Too bad it has one fatal weakness...
http://www.youtube.com/watch?v=qnvo1nD-E7I
mr.duckie wrote:Get Him!!!!SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
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- SnakeMittens
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Re: AIM- Anti Infantry Mecha
Who cares about stairs? The feet can just clamp down onto the underlying framework and leave giant holes in the stairs for all who follow.
Edit: Alternatively, just jump.
Edit: Alternatively, just jump.