Gungnir wrote:stubby wrote:Gungnir wrote:I played a game using some of the 2010 rules at Brick Forge. We found the rules for automatic weapons and fire to be kind of a pain in the ass to keep track of.
This is the kind of feedback I like to hear. Could you be more specific? What about them was a pain in the ass?
Nobody wanted to read the rules for automatic weapons, but I think I can explain it to them in a simpler way.
As for fire, we had trouble figuring out if something caught fire, as well as keeping track of things that were on fire and how on fire they were.
I've tried both automatic weapons and fire rules, and they seemed to run fine for me, as long as there wasn't much on fire. If you use regular and grinding damage for fire at the same time (at least that's how I read it), a minifig will die pretty quickly. After the first turn, his armor becomes 3, then 2, then 1 (and he will only survive if the fire goes out).
Use little red 1x1 studs for marking who is on fire, and black 1x1 for each point of grinding damage.