Dial'O'Death - Weapons of Choice...

Show off your armies and weaponry and stuff.

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Warhead
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Re: Dial'O'Death - Weapons of Choice...

Post by Warhead » Sun Aug 12, 2012 3:44 am

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Cheap RPG style AT weapons with Mrk II and III warheads.

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Highly advanced and just newly released Plasma Core Launchers made possible by Infinity TechTM technology. Rechargeable plasma chamber slots into the back.

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Plasma Burst Cannon with under barrel 40mm Grenade launcher standard. The next step up from the Terrorkhan personal weapon, but for powered armour. Now just why would the Terrorkhan need that?!.
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Re: Dial'O'Death - Weapons of Choice...

Post by Warhead » Sun Aug 12, 2012 3:56 am

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Another Power Armour assisted innovation. The new Black Hole projector! Small Black Holes come out the front and rechargeable Collapsed Mass Packs slot in the back. Warning: These packs can only be bought or recharged by trained Dial-O-Death technicians as warranty and current local star system could be voided.

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No thrills cheap mass made flame units for all your burnation needs.

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Mini-Guns, for fun.

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Even cheeper, easy to use RPG's for even the dimmest dimmy hordes of cannon fodder.

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AI or RCV Stalker Tanks, when the mini-fig touch just isn't enough.

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So, be like young Thaddeus and get smart, shop at Dial-O-Death! for all your mayhem needs.
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Re: Dial'O'Death - Weapons of Choice...

Post by Bragallot » Sun Aug 12, 2012 4:13 am

That walking tank looks like an arachnid, except it has a gun for a head! :) :666:
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Re: Dial'O'Death - Weapons of Choice...

Post by Cytheran » Sun Aug 12, 2012 10:33 am

Dude that walking tank just gave me ossum brain damage.
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Re: Dial'O'Death - Weapons of Choice...

Post by Natalya » Sun Aug 12, 2012 3:18 pm

It looks like its legs would break off if you touched them.
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Re: Dial'O'Death - Weapons of Choice...

Post by Warhead » Sun Aug 12, 2012 5:18 pm

Surprisingly not that bad, and able to articulate well enough to photograph, but yeah not a true Lego technical joint other than stud to hole and when you think about it what else is there in life than that.
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Re: Dial'O'Death - Weapons of Choice...

Post by Zupponn » Tue Aug 14, 2012 12:01 am

Warhead wrote:Image
I didn't realize that big part in the Mass Pack came in black (or is it painted?).
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Re: Dial'O'Death - Weapons of Choice...

Post by Warhead » Tue Aug 14, 2012 3:50 pm

Nope, it's natural Lego black as standard. It's the inside fan for airplane engines... I didn't know it came in any other colour.
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Re: Dial'O'Death - Weapons of Choice...

Post by Zupponn » Tue Aug 14, 2012 11:06 pm

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I have one in grey that I use for my sigfig's power mace (if you remember this guy), but never thought to see if it came in any other colors. Maybe I'll change it up and make it black.
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Re: Dial'O'Death - Weapons of Choice...

Post by Warhead » Sun Sep 09, 2012 4:34 pm

:D Yesss... Carnage, gooood!

Ok, next up isn't for mass market and isn't for sale. as yet Immortal TechTM has only weaponised one surviving experimental prototype which was eagerly taken for a test drive by Warhead. The portable Black-hole Projector! :D Ok, so it's a very localized Black-hole that has a microsecond lifespan and a nasty habit of sometimes imploding the generator and person holding it but still. (What happens to Immortals in this case? The seed defies normal understood physics and whatever power gaming turgid trash Colette and anyone else cares to mention and gravitates towards the nearest suitable mass to germinate as normal. Then the Immortal regrows). :rtfm:

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Re: Dial'O'Death - Weapons of Choice...

Post by cleanupcrew » Sun Sep 09, 2012 5:11 pm

Warhead wrote:(What happens to Immortals in this case? The seed defies normal understood physics and whatever power gaming turgid trash Colette and anyone else cares to mention and gravitates towards the nearest suitable mass to germinate as normal. Then the Immortal regrows). :rtfm:
Throw a core down a black hole.

Well technically Warhead is right, even according to normal physics it is impossible to completely destroy an immortal core, or anything for that matter, because information must always be preserved, meaning that theoretically I should be able to collect the residual Hawking radiation that used to be the immortal core and regrow it. Stephen Hawking got pwned on this front a few years ago.

And of course awesome shit as usual. I want to see that STD you're building though.

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Re: Dial'O'Death - Weapons of Choice...

Post by Zupponn » Sun Sep 09, 2012 5:22 pm

The Immortal megaphone. Feared by all within its 100 mile radius.
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Re: Dial'O'Death - Weapons of Choice...

Post by Warhead » Sun Sep 09, 2012 5:27 pm

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Re: Dial'O'Death - Weapons of Choice...

Post by BFenix » Sun Sep 09, 2012 8:05 pm

Zupponn wrote:The Immortal megaphone. Feared by all within its 100 mile radius.
Only worthy. The arachnid thing looks so Immortal. If it only came in black :wink:
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Re: Dial'O'Death - Weapons of Choice...

Post by stubby » Sun Sep 09, 2012 11:40 pm

Colette wrote:Throw a core down a black hole.

Well technically Warhead is right, even according to normal physics it is impossible to completely destroy an immortal core, or anything for that matter, because information must always be preserved, meaning that theoretically I should be able to collect the residual Hawking radiation that used to be the immortal core and regrow it.
I thought that we established a long time ago that the essence of the Immortal Core exists outside of the universe, independent of its physical projections into our spacetime reality. Trying to affect the core from within the universe is like trying to break a movie projector by attacking the projected image. You can collect all the Hawking radiation you want from the projection, but it's not going to give you any access to the projector.
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