Commandos part 1: Wake-Up Call (Finished)

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Cytheran
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Cytheran » Sat Aug 11, 2012 5:32 pm

Position myself between the bottom tree and the hyena. Trying to cutoff a direct path to alonso. Shoot anything in range. :all: Kalv maybe you want to snipe that mecha pilot.

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Bragallot
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Bragallot » Sat Aug 11, 2012 6:03 pm

Falk wrote:@Brag: can my turn be after Thesson's?
Turn order is mostly in order of convenience / what you guys agree on, so yes.
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Zupponn » Sun Aug 12, 2012 12:09 am

Move forward and use a whirlwind attack!
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Kalvinator » Sun Aug 12, 2012 3:16 am

As Cy said, fire at the mecha pilot, then run for the nearest cover.
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Silent-sigfig » Sun Aug 12, 2012 8:25 pm

If I don't hear from general thesson every turn, blow the hatch. I would like the two specialists to fire at the prussians first. My two heavies and Alonso should fall back behind the heyena corpse. The pilot should climb out. Alonso should also fall back, try to request a tank drop. Everyone but one person should fire on the Prussian walker. The last soldier should guard the door. Of the Prussians are out of range rig up the heyenas rockets to the door.
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Thesson » Sun Aug 12, 2012 8:45 pm

I'd like to give reports to Alonso every turn...

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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Bragallot » Mon Aug 13, 2012 10:29 am

Round 4

Private lawmaster

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You hurry back, and get as far as the herbal room.

Commander Thesson

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You try some first aid on your fallen squadmate. Your feat fails, and private Scratch dies permanently :cry:

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Enraged, you draw your OTC and try to rush into a corridor, but you find your path is obstructed.

"We're finishing off the remaining hostiles and will support your squad once we're done here, general Alonso."

Private Falk (Engineer)

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The creature is still moving! You shoot its body, but your rifle doesn't appear powerful enough.

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You pick op Scratch's heavy laser and OTC and cover your commander's back.

Private Zupponn (Berserker)

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You chase after the creature, but apparently it's faster than you.

Private Silverdream (Flamer)

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You make sure nothing is stalking up to private lawmaster.

Lab vermin

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The lab vermin keep swarming the infected pilot, but he stands his ground.

Ghost division

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At least, until the special ops trooper shoots him in the face.

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The creature tries to charge past commander Thesson, but falls to the OTC.

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The other is still alive! :byzero:

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With a feat of inhuman strength, he bashes straight through the door...

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The heavy doesn't hesitate, holding him back but not quite destroying his enemy with a hail of minigun fire.

Assyrian

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The final Assyrian decides to die like one and runs out of the trenches, opening fire. A heavy gets it.

Private Cytheran

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Cythe tries to take out the Assyrian, but damage fails him.

Private Kalvinator

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You try to take out the mecha pilot, which isn't such a bad idea. It's a difficult shot though, and you miss.

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The best cover you can find and reach is this tree.

Alonso's squad

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The heavy keeps shooting the mutated trooper in the face, but he just doesn't go down.

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Alonso and the heavy get to cover behind the Hyena.

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"Requesting immediate back-up! I've lost my frame and the infidels are fast upon us, we require armour!"

"Very well, reinforcements inbound. Look to the skies, commander."

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The pilot climbs out of the hatch.

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The inquistadore secures two burst missiles before getting into cover. He knows how to set them off, so he can use them in a similar fashion to grenades.

Prussian squad

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The special ops sprints to the side of the field with inhuman speed.

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It puts him in range of the heavy blasting his pal, who he proceeds to shoot in the back of the head.

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The rest of the squad advance. The Panzerfausts attempt to blast the fallen Hyena frame while a Zerreiser laser rifle is aimed at the sniper.

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Kalvinator is saved by his cover, but the tree is destroyed.

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The Panzerfausts blow up the Hyena's legs.

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Then, the Schattenläufer takes his turn.

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A combination of good accuracy and wicked damage rolls rips apart both Cythe as Kalvin :? The dice left no room for interpretation.

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This also means the mech is now close enough for Alonso and his men to try and avenge them, however.

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The final heavy's head is ripped off by a Zerreiser on response duty before he can get the shot off. Alonso's blaster is of course not fitted to shoot armour.

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but... :byzero:

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The pilot gets a perfect throw! The explosion is somehow too weak to kill her, but it sends the pilot flying out of the hatch.

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She takes the falling damage...

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And then gets crushed to a pulp by the uncontrolled mech.

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From the skies, the promised armoured support is dropped in. (reinforcement for Silent)

Size 3, AI-controlled (1d6 skill)
Mo: 8" Ar: 15
Main cannon Ra: 10" UR 4 Da: 2d6+2
Dual laser Ra: 10" UR: 4 Da: (2x)1d6+3

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Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

Cytheran
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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Cytheran » Mon Aug 13, 2012 11:14 am

Fuuuck we got massacred. I'll spend my next turn bleeding.

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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Thesson » Mon Aug 13, 2012 11:54 am

SHIT! Alonso's gonna be dead soon. Well I would say that if he didn't have a tank. Sorry Scratch.

Zupponn and Silva: Fall back! Get to my position.
Falk: Shoot that lab creature like there's no tomorrow. No, Better yet OTC to the face!
Me: Chainsaw the rest of the vermin.
Lawmaster: Get to the door and be ready for anything.

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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Scratch » Mon Aug 13, 2012 12:25 pm

:man: GG everyone, Thanks for attempting to revive me!
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All you have to do is flatten his head.
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Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Silent-sigfig » Mon Aug 13, 2012 1:32 pm

Time to be tacticool genius. Alonso and the pilot should make a break for the hill... But here's the trap! When the two special ops baddies try to follow, as soon as they pass the mech the pilot throws the grenade, hopefully catching the other rockets in the blast, making a huge explosion to kill them. The tank should move betwen Alonso+the pilot and the Prussians. Alonso should shoot the assyrian
BFenix wrote:
Silent-sigfig wrote: :dog:
Coolest 1000th post ever :D

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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by lawmaster » Mon Aug 13, 2012 4:08 pm

Make it to the door and prepare to attack!
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Silverdream » Mon Aug 13, 2012 9:56 pm

Light up the nearest entrance with fire and fall back to Thesson.
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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Zupponn » Tue Aug 14, 2012 12:37 am

Yell in anger and smash the GT computers and then fall back.
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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Kalvinator » Tue Aug 14, 2012 2:12 am

Well, :fu: I didn't even get a KILL!
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