Commandos part 1: Wake-Up Call (Finished)

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Bragallot
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Re: Commandos part 1: Wake-Up Call (Round 4 done)

Post by Bragallot » Wed Aug 15, 2012 8:23 am

Round 5

Commander Thesson

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You slash up two of the lab creatures.

Corporal Falk (Engineer)

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You attack the creature with your OTC, but he dodges your strike.

Private lawmaster (Melee specialist)

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You run towards the door, prepared to protect the data core with your life.

Private Silverdream (Flamer)

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You cover the retreat with fire (yeah, by accident the pictures are rather huge this time around).

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You fall back to your commander.

Private Zupponn (Berserker)

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You scream in anger and slash at the computers. The OTC ignites the facility's inner systems and the alarm starts to go off. In two rounds, the fire will have reached the main reactor and the place will blow up, so you'd better get out!

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You run back, finding the final lab creature on your way.

Assyrian

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The Assyrian sees no fun in ganging up on the outnumbered Inquistadores, so he fires a plasma round at the biggest target in range (the tank), but misses.

Alonso's decimated squad

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Alonso retreats towards the hill and fires on the Assyrian, but the mimetic armour stops his blast.

Neo-Prussians

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The Prussians are so pumped up on adrenaline they don't even care they've fallen without armoured support. The tank's armour digests the hit from a Panzerfaust, while the Zerreisers rush onward to kill.

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The pilot makes the throw...

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It's a close call, but the area of effect damage is just large enough to set off the remaining bombs! The Zerreiser-armed Wolves are blown away in a huge explosion.

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The blast is so large it throws the Panzerfaust-armed Wolves down as well.

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The special ops trooper rams into Falk, knocking him into lawmaster, luckily not with enough force to kill him or break the computer on his back.

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The other sprints away from the battle grudgingly. What mission could be important enough for him to turn his back on a fight?

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The SMG fires, but Falk survives. The special ops trooper snickers as he hears the alarm. He intends to block the doorway where the commandos will not be able to come at him more than one at a time and ensure it becomes their tomb by waiting out the impending explosion.

Overwatch

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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by Warhead » Wed Aug 15, 2012 1:52 pm

:studgod:
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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by lawmaster » Wed Aug 15, 2012 4:30 pm

Take off the core and hand it off then show that fucker who is boss.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by Thesson » Wed Aug 15, 2012 4:46 pm

This is it boys! The final stretch!
Lawmaster: Give me the core!!
Zupponn: Kill the last spider. THEN RUN!
Me: Grab the core and charge outside. Hopefully the commando is dead.
Falk: Run outside and shoot the creature.
Silva: Flame the creature!

Everyone should try to kill him! THEN RUN!!!!

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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by Silent-sigfig » Thu Aug 16, 2012 10:49 am

The tank should finish off the Assyrian, whilebalonso and the pilotshouldbgrab heavy weapons and kill the Prussians. Then call for evac
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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by Zupponn » Thu Aug 16, 2012 11:57 pm

Spider? Kill it with chainsaws! Then calmly make your way through the exit, having taken your anger out on the spider and feeling much better now. :D
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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by Silverdream » Fri Aug 17, 2012 7:14 pm

Melt the motherfucking creature than sprint out. If I have to choose one I'll melt the mofo.
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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by Falk » Sat Aug 18, 2012 11:33 am

Engineer: kill the Prussian blocking the door.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Commandos part 1: Wake-Up Call (Round 5 done)

Post by Bragallot » Sun Aug 19, 2012 6:20 am

Round 6

Falk and Silverdream shoot the Prussian spec ops. He dodges the heavy laser, but is burned down to 1 HP by the flamer. (I don't have the pic because long story short someone else deleted it)

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"Alright fucker I'm going to show you how it's done!" private lawmaster shouts as he charges into the fray. In a duel of powerblades vs. vibrosabre blood is flung in every direction as the melee specialist and Prussian mutant cut and slash into each other, but neither combatant goes down.

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Commander Thesson, now carrying the data core, was forced to attack as he found the creature on his way out. He found a gap for his OTC, and the distraction lawmaster provided was just enough to...

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... finish it off.

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Zupponn the berserker takes some of his anger out on the last remaining lab creature.

Assyrian

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The Assyrian decides to go out with a bang.

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He jumps the top of the El Tigre and sets his plasma launcher to overload...

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He goes out :boss: , but the tank is strangely unharmed.

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Alonso and the pilot pick up the heaviest weapons on their path...

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*Splut* Alonso uses the sniper laser's headshot ability, aims well and makes the kill. His final remaining squadmate misses narrowly.

Prussians

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The final Prussian decides using the mecha is more justified now that they no longer outnumber their enemies, so she makes a run for the Schattenläufer.

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When suddenly...

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*whoosh*

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*fwoosh*

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...

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The fuck just happened? "Um, enemy threat eliminated! The lab is about to blow, requesting emergency evac NOW!"

"Affirmative, commander."

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*zap*

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"Run! Go!"

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VA-DOOOM

Dun dun duuun... *suspension*
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Re: Commandos part 1: Wake-Up Call (Round 6 done)

Post by Falk » Sun Aug 19, 2012 6:56 am

Yay! We won!
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Commandos part 1: Wake-Up Call (Round 6 done)

Post by cleanupcrew » Sun Aug 19, 2012 6:57 am

Damned peaches.

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Re: Commandos part 1: Wake-Up Call (Round 6 done)

Post by Warhead » Sun Aug 19, 2012 7:42 am

Frikin' awesome! Great show Bragster!
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Re: Commandos part 1: Wake-Up Call (Round 6 done)

Post by Scratch » Sun Aug 19, 2012 9:24 am

*slow clap* Congratulations everyone! Although I expect a remembrance plaque and/or someone to name their OTC after me.
The only unflawed system is Lego System.
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All you have to do is flatten his head.
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Re: Commandos part 1: Wake-Up Call (Round 6 done)

Post by Thesson » Sun Aug 19, 2012 11:12 am

Mission accomplished! Gentlemen, The beer is on me!

Although brag I see this is part ONE. Does that mean what I think it means?

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Re: Commandos part 1: Wake-Up Call (Round 6 done)

Post by Warhead » Sun Aug 19, 2012 11:17 am

If there is another segment to this story and you think I have waited long enough in penance for having missed out or dropped out unannounced from peoples forum battles, may I also be considered?
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