The average roll on a d10 is actually 5.5. For a single roll you can round it up to six but it's a good tjing to take into account when you have multiple dice, because the average roll on 2d10 is 11 (ie, a 1good and a 10) not 12.
It might seem nitpicky at the d10 level (not to me, it's still a little over an 8% bonus) but with the smaller die types it becomes a bigger deal.
Glavin.
Making stats for my vehicles
Moderators: Dr. X, ikensall, fredde
Re: Making stats for my vehicles
Average die rolls are covered in depth here: http://www.brikwars.com/rules/2010/mc.htm#2
The average roll on a BrikWars d10 is 5.92.
The average roll on a BrikWars d10 is 5.92.
Natalya wrote:Wtf is going on in this thread?
Re: Making stats for my vehicles
Oh, of course, "exploding" dice throw all that off. Duh.stubby wrote:Average die rolls are covered in depth here: http://www.brikwars.com/rules/2010/mc.htm#2
The average roll on a BrikWars d10 is 5.92.
That's what I get for trying to drop science while on the toilet first thing in the morning.
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Re: Making stats for my vehicles
Sounds like you dropped it in the wrong place.lorbaat wrote:drop science while on the toilet first thing in the morning.
Just givin ya what you asked for. It sounds like you have to jump through a lot of hoops by giving your guys all extra armor and damage which ends up messing with some of your other stats - 1d6+3 for example is a pretty ridiculous roll (better than 1d10 but as far as i've understood all you've got are d6s), which actually gives those weapons the ability to be pretty effective anti-armor. Not that this is necessarily a bad thing since you're free to and encouraged to play brikwars however the fuck you want.Bragallot wrote:Since I'm (relatively) new to (trying to do) this (somewhat) (right), I figured having some input couldn't hurt.
I know rolling insane damage rolls seems to be as awesome rolling against a fixed armor instead of a dynamic one, but I'm telling you that having two opportunities for damage and armor rolls to fight one another instead of just one is roughly twice as awesome - I've rolled two d6s against one another and rolled 15 vs. 16 and lost a hero. Fucking tragic.
Again though, play however you want to. This is just my feedback.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Making stats for my vehicles
Yup.IVhorseman wrote:Sounds like you dropped it in the wrong place.lorbaat wrote:drop science while on the toilet first thing in the morning.
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Re: Making stats for my vehicles
I do appreciate the feedback. It forces me to think about some things. The SMG's are indeed powerful but this is partially made up by their (lack of) range.
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Re: Making stats for my vehicles
How much do they got?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Re: Making stats for my vehicles
The standard 6" for short-ranged, one point of UR added (I give UR 2 to low damage laser pistols and the like because they're already pretty underwhelming as is) not to be too OP. The idea is that (regular) single-shot weapons deal less damage but it's easier to aim them.