Tea Party of Doom, Turn 3

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ikensall
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Tea Party of Doom, Turn 3

Post by ikensall » Wed Aug 22, 2012 8:46 am

No orders from ex-bajir this turn, who is playing the superhero, but I s'pose we can say he had some pretty bad concussion...
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Plungerbox

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BOOM! The cake explodes, splattering those nearby with icing, jam and plastic crumbs, the superhero and the ninja are vulnerable, but they survive the explosion, and are knocked off the table, I decided that they would both have concussion, which would subtract 1 from all skill rolls this turn.

Ninja

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The ninja get up and tries to shoot Jayko, but gets a crit fail to start with on his skill roll, and the -1 from his concussion means he rolled a total of 0 skill, and accidentally shot his leg off :( .

Jayko

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Jayko spots some lanterns on the wall, and puts his current equipment down to get them, his katana is in the weapon holder behind him.

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One of the lanterns gets smashed on the table and spreads a fire, that's all he had time for this turn.

Wilson

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Grainy picture >_<
Wilson sees the shiny helmet on the host's chair, and nothing is going to get between him and a shiny helmet...

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Wilson throws the host onto the fire, which does 4 points of grinding damage to him, from now onwards I will control the host.

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Suits of armour are very self concious, and Wilson is no exception, he makes a grab for the fancy helmet.

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When worn, the helmet becomes infinitely more awesome, and Wilson is no longer a half-minded animal, if anyone who hasn't been involved yet want's Wilson, then post it here, until then he'll continue to follow the bluecoat. NOTE: the armour he has on him doesn't count as normal armour when worn by Wilson, else he'd be the only armoured unit in the game, and rather overpowered.

Bluecoat

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The bluecoat hops through the clutter on the floor, and stabs at the redcoat, but only manages to slice his arm off.

Redcoat

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Somehow the redcoat picks up the cannon, which will count as a medium sized CC weapon and will reduce his movement to 3".

End of turn
Orders in please.

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Re: Tea Party of Doom, Turn 3

Post by Scratch » Wed Aug 22, 2012 9:24 am

I have 2 questions, Is Wilson perma-allied with me? and how can that redcoat hold the 2/3 handed weapon with only 1 arm?
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ikensall
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Re: Tea Party of Doom, Turn 3

Post by ikensall » Wed Aug 22, 2012 11:05 am

Scratch wrote:I have 2 questions, Is Wilson perma-allied with me? and how can that redcoat hold the 2/3 handed weapon with only 1 arm?
He will follow you around unless someone else takes him, and the redcoat can hold that because he had a beastly amount of overskill on the roll I did for picking it up.

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Re: Tea Party of Doom, Turn 3

Post by Vami IV » Sun Aug 26, 2012 8:40 pm

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ikensall
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Re: Tea Party of Doom, Turn 3

Post by ikensall » Mon Aug 27, 2012 8:48 am

Okay, you're in! don't bother sending for turn 4, but when the nest turn goes up, your welcome to send orders for turn 5.

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Re: Tea Party of Doom, Turn 3

Post by Predator » Mon Aug 27, 2012 4:01 pm

Lolololol. I like how the smaller battles give people time to pay more attention to detail (Though ZZD had that to. And that was anything but fucking small.). Roflcounter for the battle: 4 LMAO's, 2 ROFL's.
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Re: Tea Party of Doom, Turn 3

Post by Vami IV » Mon Aug 27, 2012 4:28 pm

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