Commander Mo: 5” Sk: 1d6+2 Ar: 8 Heroic feat
- Nova Claymore UR: 5 Da: 3d6 May parry anything
- Scanner UR: 4 May spot enemies in 2d6” range (uses action)
CC Specialist Mo: 5” Sk: 1d6+2 Ar: 8 Double-wielding
- Powerblades UR: 4 Da: 1d6+3
Berserker Mo: 5” Sk: 1d6+2 Ar: 8 Berserk*
- OTC staff UR: 5 Da: 3d6 (Counts as 2 OTC’s)
- * May attack once more after succesful kill.
Engineer Mo: 6” Sk: 1d6+2 Ar: 7 Engineer*, Demolitions expert**
- Plasmazooka Ra: 10” UR: 5 Da: 2d6+2/2”
* May attempt to repair / enhance / alter vehicles / systems. Costs action.
** May attempt to plant / create all manners of explosives. Costs action.
Flamer Mo: 6” Sk: 1d6+2 Ar: 7 Flamer*
- Flamethrower Ra: 5" UR: 5 Da: 2d6/2"
* May attempt to flame people to cause them to cry. Crying minifigs suffer the same effects as Disrupted ones.
Psi ops Mo: 5” Sk: 1d6+2 Ar: 7 Psi-ops ability*
* Can use his skill to use his psi-powers. Succes depends on roll / difficulty.
Assassin Mo: 7” Sk: 1d6+2 Ar: 6 Stealth*
- Sniper rifle Ra: 15" UR: 4 Da: 1d6+2 (Headshot: +1 damage at the cost of +1 UR)
- * Uses skill vs. enemies’ skill to remain hidden. Negative mods are moving fast (-1 per 1” of movement above 5”), proximity of enemy (-1 per 1” of proximity closer than 4”), LOS (-1 if he’s in an enemy’s LOS) and attacking (-1” when trying to attack). Enemies can attempt to spot the Assassin every time he moves, attacks, or when he gets in their LOS.
Riot Trooper Mo: 5” Sk: 1d6+2 Ar: 8 Riot training*
- *+1 POP and MOM
- Shield UR: 2 Pa: 1d6
- Shotgun Ra: 6” UR: 4 Da: 2d6
Pilot Mo: 5” Sk: 1d6+1 Ar: 6 Pilot*
- * May operate machinery / systems without skill penalty
Hyena Frame
Size 3
Move: 5"
15 Armour, 3 SP
Lasertwin Ra: 10" UR: 4 Da: (2x)2d6+1
Burst rockets Ra: 10" UR: 4 Da: 1d6+3/1"
You're a powerful band of mini's but don't get too cocky, the mortality rate of this mission has been rated pretty high