Moderators: warman45, Rev. Sylvanus
Colette wrote:A good source of ideas for more abilities is IVHorseman’s Plastik Armory thread, although the bad thing is it doesn’t feature cp costs.
Warhead wrote:my head burns with War.
Colette wrote:Skill and Leveling Up:
Level 1: 1d6
Level 2: 1d6 + 1
Level 3: 1d6 + 2
Level 4: 1d8
Level 5: 1d8 + 1
Level 6: 1d8 + 2
Level 7: 1d10
When the Adventurer kills an opponent with a Skill rating, make one final roll of the Adventurer's Skill against the opponent's Skill. If the Adventurer's roll is lower, then his Skill "levels up" and his Skill Die increases by one size.
Natalya wrote:Wtf is going on in this thread?
Warhead wrote:my head burns with War.
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
stubby wrote:This means that the adventurer can theoretically level up his Skill on any successful kill, but it's much more likely when he defeats an opponent more Skilled than himself, and much less likely when his Skill is higher than his opponent's.
stubby wrote:You were inb4beluga.
Natalya wrote:Wtf is going on in this thread?
lawmaster wrote:Kill him again.Bragallot wrote:He's already dead.lawmaster wrote:Kill the guy I'm in cc with.
Bragallot wrote:I've already occasionally given this some thought for when / if I launch the Crimson Crusade (the thing I created a bunch of Sigfigs for) which will be kinda RP-y. I'll probably use an experience and cost system: experience is gained from fighting, defeating opponents or finishing quests and can be used to upgrade any of the mini's stats / purchase abilities. The most difficult thing will be making the different costs for these upgrades balanced, but I'll probably make the first 'extra armour point' cheaper than the second and do that with everything else as well to discourage people from simply making their character extremely armoured or something while sucking at everything else. Every time you manage to upgrade something your character is considered to have risen in 'level', rather than the other way around, 'cos that's more simple and level indicators aren't that necessary anyway. Everything else will just be Brikwars rules since hey, they work for me.
Colette wrote:I learned about sigfigs in chemistry class today. The teacher even told us about a kid who made an improvised flamethrower in his class 31 years ago. He also said up until a few years ago he would randomly light tables on fire during labs to test the students' ability to use a fire extinguisher. He's even going to get a cult eyeball and dump it in acid for teh lulz and warn us to wear safety goggles all the time.
lawmaster wrote:Kill him again.Bragallot wrote:He's already dead.lawmaster wrote:Kill the guy I'm in cc with.
Bragallot wrote:Colette wrote:I learned about sigfigs in chemistry class today. The teacher even told us about a kid who made an improvised flamethrower in his class 31 years ago. He also said up until a few years ago he would randomly light tables on fire during labs to test the students' ability to use a fire extinguisher. He's even going to get a cult eyeball and dump it in acid for teh lulz and warn us to wear safety goggles all the time.
That's the biggest load of crap I've ever read on this forum.
Colette wrote:Last class he told us about tracing phone calls, hiding a dead body, and hot wiring a car. There's a reason why he's called the best chemistry teacher.
lawmaster wrote:Kill him again.Bragallot wrote:He's already dead.lawmaster wrote:Kill the guy I'm in cc with.
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