Silverdream wrote:He also hit on many 9th grade girls.

Moderators: warman45, Rev. Sylvanus
Silverdream wrote:He also hit on many 9th grade girls.
lawmaster wrote:Kill him again.Bragallot wrote:He's already dead.lawmaster wrote:Kill the guy I'm in cc with.
Falk wrote:Rev. had a thread with tons ov special abilities somewhere, it was called Homebrew Special Abilities or something like that.
Silverdream wrote:Bad Traits
-Gland Problem. Cost -3. Gets -3" of movement.
-Useless. Cost: -2. Starts with 1d4 skill instead of 1d6.
-Disabled. Cost: -1. Can only move in a wheelchair.
-Old. Cost -1. Cannot use computers or complicated gadgets including keypads, ATMS, communicators or cellphones.
-Unlicensed. Cost: -2. Cannot drive anything with a motor.
-Tween. Cost: -1. Enemies will take priority in attacking you.
-Racist. Cost: -2. Cannot deal with any other races without offending them, and provoking them into violence.
-One Eyed. Cost: -3. Cannot make accurate single shots with a gun.
-One armed. Cost: -4. Only has one arm, will provoke certain people into violence.
-Ugly. Cost: -3. NPCs will only talk to you if you have money.
-Secretly Three Ducks. Cost: -6. When killed, three actor ducks with 1d4 skill will pop out of your body, and you will play as them until you find a new costume. They cannot wield weapons and only speak duckese.
-Reluctant Warrior Cost: -2. You don't really want to kill anyone, but sometimes you have to. -1 to all damage rolls with melee weapons.
-Coward Cost: -3. -1 to skill when outnumbered. -2 to skill when outnumbered twice over.
-Tribal Cost: -3. Can only use firearms as random objects, and cannot wear armor.
-Darker Knight. Cost: -4. Must kill any character who has committed heinous, evil or corrupt crimes at any point in their life. Includes smaller evils such as jaywalking, keeping too much change, or talking in the theatre. Will not kill self in this case due to the idea of gritty redemption.
-Hunger. Cost: -5. After something dies, this minifig must attempt to eat it or drink it's blood.
Colette wrote:I translated most of the Plastik Armory Abilities into BrikwaRPG costs. I've pasted a short description of each ability from the thread.:
Rev. Sylvanus wrote:Colette wrote:I translated most of the Plastik Armory Abilities into BrikwaRPG costs. I've pasted a short description of each ability from the thread.:
Yes. But I think I find the "limit" mechanic kind of clunky requiring some extraneous calculating and math that is not necessarily intuitive with the base 2010 rules set.
I'm not even sure the system my friends and I cooked up does it well, but I feel like an experience-based system that mirrors the already existing CP system would be easier and more intuitive.
Colette wrote:Your system seems to work better with a quest-oriented RPG. .
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