BrikwaRPG - Turn 0 and beyond!

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Zupponn
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Tue Sep 18, 2012 10:59 pm

Colette wrote:I was so close to surviving the game.

:why:
You shouldn't have interrupted stubby. That's what he wanted me to do if anyone bothered him. :lol:

Also, I really like how I could show off some of my new special effects in this last turn (the OT rock, the second red bush, 4 of the transparent bars).
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Cytheran » Wed Sep 19, 2012 11:03 am

This is hilarious. Dreadnut ftw!

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Wed Sep 19, 2012 11:10 pm

Turn 11!

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Mangrave Jeremiah contemplates killing Rade for stealing his kill.

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Jeremiah turns on his brain. The dreadnought is heavily armoured, just like a knight. Knights usually ride horses into battle. This knight doesn't have a horse, that must be why he's angry. Thus the Dreadnought will get sad when confronting horses, which will make him weak. Jeremiah starts whinnying. It doesn't make the dreadnut sad, but it does get confused and...

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...shows a weak point in its armor, which Jeremiah exploits and the Dreadnut takes 1 point of damage (of 3).
Jeremiah: "All thy lands are now claimed for myself!"
Dreadnut: "Confusion. I have no lands."
Jeremaih: "Damn."

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Rade picks up Thesson's old snipper riffle.

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He then shoots and takes out the Dreadnut's eye.
Rade: "Ha! Now he can't see us!"
Dreadnut: "Affirmative, but I can still smell you."
Rade: "I guess I should have showered before I left..."

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Crevan and all 3 space marines combine their fire against the Dreadnut, but fall just short of penetrating its armor.

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Khaar tries to transform his broom into a weapon, but nothing happens.

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He then uses his farce powers to retrieve the trident.

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And then throws it at the Dreadnut to push the damage from Crevan and the space marines over the edge. The Dreadnut takes a second point of damage.

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He then does a little cleaning.

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The Dreadnut fires its gatling gun at Rade, who dives to avoid the incoming fire. He lands behind the wall.

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The Dreadnut then fires its dual cannons at Crevan, but a space marine redshirts for him.

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He gets turned into a pile of goo.

Overviews:
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Silverdream » Wed Sep 19, 2012 11:51 pm

What, Jeremiah isn't important enough to shoot at?
This sig is too fucking large: show anyway
Image lol j/k

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Wed Sep 19, 2012 11:54 pm

Silverdream wrote:What, Jeremiah isn't important enough to shoot at?
Well, you didn't put his eye out, now did you?
(I actually rolled for who he shot at, and Rade and Crevan were the winrars :winrar: )
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Thesson
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Thesson » Thu Sep 20, 2012 4:41 pm

I knew the snipper would do something!

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Re: BrikwaRPG - Turn 0 and beyond!

Post by GeneralOfDeath » Thu Sep 27, 2012 3:24 pm

Humor: The Dreadnaught is speaking like us. Anxious: Post more soon.
Let's Play X-Com: UFO Defense

The New Guy's Guide to the Brikwars Forums

Threads Won: 1 2

Times Banned: 6

Time Banned: 4 Days 2 Hours

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Re: BrikwaRPG - Turn 0 and beyond!

Post by mgb519 » Thu Sep 27, 2012 4:23 pm

Wait, did shooting its eye out reduce it's skill or something? Because if not then I'm disappointed.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Thu Sep 27, 2012 9:29 pm

GeneralOfDeath wrote:Humor: The Dreadnaught is speaking like us. Anxious: Post more soon.
I will. Probably later tonight or tomorrow.
mgb519 wrote:Wait, did shooting its eye out reduce it's skill or something? Because if not then I'm disappointed.
It did reduce its skill, but reducing 1 skill when it has a skill roll of 1d10 sometimes doesn't do too much.
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Sat Sep 29, 2012 5:46 pm

Turn 12!

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And, in a very anti-climactic way, Crevan and his marines take out the Dreadnut.
Dreadnut: "I just wanted to be loved..." *shuts down*

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Rade: "This is Rade to Immortal Command. Mission Pizza Cupcakes is accomplished. Request further orders."
Immortal Command: "This is Immortal Command. Sit tight. Evac will arrive shortly. Out."

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After a little while, the Mom Patrol arrives.

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Mom 1: "Clear"

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Mom 2: "Clear"

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Mom 3: "Clear"

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Mom 4: "Clear"

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Head Mom: "Unidentified person ahead. Proceed with caution."

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Warhead: "Oh, don't worry. That's just stubby. He is of no threat to us."
Head Mom: "Acknowledged. Area clear. No hostiles present."

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Warhead: "So, it looks like we have some survivors here! I was watching your movements from space and I must say, I am impressed. Some of you may have what it takes to become Terrorkhan, that is, if you are interested."

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Warhead: "Zupponn will have to be punished for trying to hide the Dreadnut from me, but that will have to wait. Celebration and partying await!"

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stubby: "Hey! Where do you think you're going?"

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Khaar: "Sorry Warhead, but I cannot join you guys right now. I have some work to do."
Warhead: "Well, if you ever have a chance, stop on by. I may have an opening for you. See ya!"

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stubby: "Now sweep harder! You missed a spot! Do you think the floor will clean itself?"

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Khaar: "I don't get paid enough for this..."

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stubby: "Actually you don't get paid at all! Isn't it great?"

THE END!

Thanks for playing guys! It was fun! I might go back and collect some kill counts later, but right now, it's done.
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lawmaster
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Re: BrikwaRPG - Turn 0 and beyond!

Post by lawmaster » Sat Sep 29, 2012 6:21 pm

Yay for anti-climacticy!
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Silverdream » Sun Sep 30, 2012 1:39 am

Yay for King Jeremiah the great!
This sig is too fucking large: show anyway
Image lol j/k

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Re: BrikwaRPG - Turn 0 and beyond!

Post by mgb519 » Sun Sep 30, 2012 3:16 pm

Rade is still totally more awesome than everyone else.

Oh, and please do have a second mission or something.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Warhead
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Warhead » Sun Sep 30, 2012 3:38 pm

mgb519 wrote:Rade is still totally more awesome than everyone else.

Oh, and please do have a second mission or something.
:guinness: Great work, loved it. I need to work on a Mom Squad of my own now! :D
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Re: BrikwaRPG - Turn 0 and beyond!

Post by cleanupcrew » Sun Sep 30, 2012 5:05 pm

Too bad I was banned by stubby. GG to all though.

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