by Professor Ken » Fri Sep 26, 2008 10:22 pm
Yeech. I don't like the knockback rules in Brikwars... I find it rather redundant constantly figuring out MoM and PoP for everything. I just ignore knockback in general and fudge it in when appropriate or needed. If the defendant's defense score was 1 point greater than what he needed to survive, or exactly enough, then he gets floored (and drops his gear). Otherwise he staggers but bounces back, good as new. Simple, effective, entertaining.
Were it that simple...
