BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

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Scribonius
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Scribonius » Sun Sep 30, 2012 8:37 pm

"Vy hyu bring knife to gun fight, stoopid Scav?" *shoots the Scav who threw a knife at him then reloads the shotgun (two shots = reload, last I checked with a shotgun - let's put something flammable in it this time, unless you think random chance is more fun?). He will try and fend off any Zombies that come near him with the halberd if he has to - Zombies aren't worth eating and they tend to have boring hats, although that one that is made from the wheel bits is kind of neat...

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Kalvinator » Sun Sep 30, 2012 8:59 pm

At Hans Image


Also, seeing as none of my teammates won't help me (thanks guys) I use my amazing political skills to influence a scav to either heal me, or get me a healer. After he completes his task, or the healer heals me, politely thank him(or them) and then shoot his(or their) head(or heads) off.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Cytheran » Sun Sep 30, 2012 10:01 pm

Zachary bribes master chef to cook him scavs bait. Following the logic that scavs eat food and zombies eat scavs. He will start walking to the back of the map.

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by cleanupcrew » Sun Sep 30, 2012 10:17 pm

Run the hell away from the zombies. Now. Try to keep Lt. Wolffe between me and the zombies. (Also don't trip over any landmines)

Turn that dead tissue sample into a peach/zombie vaccine and keep it to sell for piles of money to Lt. Wolffe/the Prussians. If the feat fails and I make something horrible keep it as a weapon of last resort to be used upon my death.

If I still have an action, shoot the nearest enemy.

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Zupponn » Mon Oct 01, 2012 12:14 am

Tell Zachary to fuck off and then fling the tasty morsel at our wounded comrade and tell him to eat it (it hopefully will heal him). Then, if any enemies get close, attack them with the Frying Pan of Goodliness.
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Bragallot » Mon Oct 01, 2012 6:16 am

Steal the zombie's buzzsaw and kill him with it (shove him down first if I must). Then retreat away from them with my remaining move and prepare to stand my ground against the zambehs.
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Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Cytheran » Mon Oct 01, 2012 8:24 am

Zachary will bribe scavs to eat master chef and bring me his frying pan.

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Falk » Mon Oct 01, 2012 9:23 am

Kalvinator wrote:At Hans Image
I didn't want that to happen. I wanted to go for the dynamite and take an enemy's cc weapon on the way (not an allies). Anyways, keep going for the dynamite and kill scavs on the way. If Kalvinator wants the axe back I can chuck it to him.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Bragallot » Mon Oct 01, 2012 9:47 am

Falk wrote:
Kalvinator wrote:At Hans Image
I didn't want that to happen. I wanted to go for the dynamite and take an enemy's cc weapon on the way (not an allies). Anyways, keep going for the dynamite and kill scavs on the way. If Kalvinator wants the axe back I can chuck it to him.
Why do I have the feeling this is preluding another 'I didn't want that to happen'?
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Falk » Mon Oct 01, 2012 9:55 am

Bragallot wrote:
Falk wrote:
Kalvinator wrote:At Hans Image
I didn't want that to happen. I wanted to go for the dynamite and take an enemy's cc weapon on the way (not an allies). Anyways, keep going for the dynamite and kill scavs on the way. If Kalvinator wants the axe back I can chuck it to him.
Why do I have the feeling this is preluding another 'I didn't want that to happen'?
What?
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Bragallot » Mon Oct 01, 2012 12:08 pm

You asked to chuck an axe at him...
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Scribonius » Mon Oct 01, 2012 12:17 pm

Bragallot wrote:You asked to chuck an axe at him...
Yep. All it takes is one failed... or successful... skill check.

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Falk » Mon Oct 01, 2012 12:19 pm

Bragallot wrote:You asked to chuck an axe at him...
Worked fine in your forum battle like a year ago... :D
Ok. I will LIGHTLY TOSS the axe back and take some other weapon.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Bragallot » Mon Oct 01, 2012 12:41 pm

Shit, I ruined it.

I don't recall the forum battle you mentioned. At the moment, whenever I think 'forum battle' it just creates a huge void in my mind.
Last edited by Bragallot on Mon Oct 01, 2012 2:39 pm, edited 1 time in total.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by lawmaster » Mon Oct 01, 2012 2:33 pm

With my increased awsomness from the weed I run around a mine and lure the zombies with the wing.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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