Cortex Command

For all those games that happen to not be BrikWars

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Cortex Command

Post by stubby » Fri Sep 28, 2012 2:13 pm

I know we've had threads about CC before, but v1.0 releases today on Steam.

http://store.steampowered.com/app/209670/

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Re: Cortex Command

Post by Tzan » Fri Sep 28, 2012 3:28 pm

Cool.

He should do something with difficulty levels, he got totally destroyed.

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Re: Cortex Command

Post by Tzan » Fri Sep 28, 2012 6:23 pm

So whats this FTL I see over there.

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Re: Cortex Command

Post by stubby » Fri Sep 28, 2012 6:45 pm

It's a fun little game, takes about two hours for a full playthrough. The crew mechanics are weirdly similar to the unreleased BrikWars naval rules from last century. Ship-to-ship tactical maneuvering is abstracted out completely though.
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Re: Cortex Command

Post by Nitewatchman » Fri Sep 28, 2012 7:49 pm

I played the crap out of that old release that was essentially free to the public. Good stuff, that Cortex Command.

Also, FTL is my greatest source of frustration. Like, seriously. I've gotten to the last stand several times, but I just can't beat that boss, even when I'm fairly well equipped.


THIS IS NOT EVEN MY FINAL FORM!

Dat boss ship el nigre is like....Cel....for Freeza...or some other ridiculous DBZ big bad guy.
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Re: Cortex Command

Post by stubby » Sat Sep 29, 2012 5:18 pm

I can beat the last boss with almost any equipment loadout, but you have to have your strategy planned out in advance. FTL is not forgiving if you do things in the wrong order in the first couple of seconds.

Best advice is, if you have transporters, beam a couple of guys over to take out his missile launcher as fast as possible. If you have cloaks, save them for the missile launches and "power surge detected" events. The ship has backup AI so you can't take it down by killing the crew.
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Re: Cortex Command

Post by Zupponn » Sat Sep 29, 2012 6:57 pm

What is this game exactly? It looks pretty fun, like a RTS/Terraria/Risk game?
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Re: Cortex Command

Post by Nitewatchman » Sat Sep 29, 2012 7:24 pm

stubby wrote:I can beat the last boss with almost any equipment loadout, but you have to have your strategy planned out in advance. FTL is not forgiving if you do things in the wrong order in the first couple of seconds.

Best advice is, if you have transporters, beam a couple of guys over to take out his missile launcher as fast as possible. If you have cloaks, save them for the missile launches and "power surge detected" events. The ship has backup AI so you can't take it down by killing the crew.
Well, balls, that was my idea for a while there. Though I suppose fire technically still works?
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Re: Cortex Command

Post by Zupponn » Fri Oct 05, 2012 2:07 am

I've been playing this game for a few days now and absolutely love it. It's like a space Rogue-Like/RTS/Turn-Based/Platformer/Shooter/Building/Defense game that is both very Brikwarsy at times and has a really cool backstory to it.
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Re: Cortex Command

Post by Tzan » Fri Oct 05, 2012 9:40 am

Are you talking about Cortex or FTL?

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Re: Cortex Command

Post by stubby » Fri Oct 05, 2012 12:20 pm

Nitewatchman wrote:Well, balls, that was my idea for a while there. Though I suppose fire technically still works?
Fire is okay because it never hurts to take out the crew and prevent them from repairing stuff. All the weapons rooms are isolated from the rest of the ship though, so you've still got to take them out one by one.
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Re: Cortex Command

Post by Zupponn » Fri Oct 05, 2012 2:16 pm

Tzan wrote:Are you talking about Cortex or FTL?
Cortex Command. I was pretty sure that this was the thread for it and didn't bother checking the previous posts. Sorry. :D
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Re: Cortex Command

Post by Tzan » Fri Oct 05, 2012 5:18 pm

OK
Yeah I like it too.
There is a recovery mission and you are supposed to load a guy on a ship.
You need to select the ship, then left click to activate/open the doors.
There is no instruction about that.

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Re: Cortex Command

Post by Zupponn » Fri Oct 05, 2012 11:40 pm

Also, if you take over all the mining sites and have all your brains left when all your opponents are out, you cannot end the game with a victory.
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Re: Cortex Command

Post by alphafalcon541 » Tue Oct 09, 2012 6:59 pm

love this game
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