Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

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Bragallot
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Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Bragallot » Tue Oct 09, 2012 5:38 pm

After his victory and the re-assembling of the White Dragon Knights, Sir Garth moved onward towards the Phineus the Necromancer's Black Citadel. Facing constant undead attacks, he resolved to split up his army, hoping this would allow at least some of his forces to sneak through the enemy ranks for an assault on the Black Citadel before they would be overrun by the countless undead...

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Welcome to the Devouring Swamp, the second leg of Sir Garth's campaign.

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Leading this part of the invasion is Sir Konrad and his Wolfpack.

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They are supported by a group of White Dragon Spearmen that are led by an officer.

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Some of the remnants of the Royal armies who fought in Blood in the Sand have joined them. Sorceress Mordra leads 6 pistoleers of the Golden Lions while Voytek brings 6 Bull Elites to the fight.

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:mystery: how they managed to find and gain on Sir Konrad, but it is assumed Zahru had something to do with it.

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Their opponent will be Aelcar the Shadow Wizard, one of Phineus' dark generals...

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... and his horde of magical creatures.

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Another cause for worry is this band of Crimson Knights who have been following Sir Konrad for a while and see this as the ideal time to strike.

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The area in the middle is the Marsh, which slows down your troops to 2" movement. Units that get disrupted in the swamp are also devoured.

Objective:

The Kingdom forces should attempt to break through the lines of the undead and cross into the territory beyond. Surviving heroes and units will be able to partake in the last battle of this campaign which will be the assault on the Black Citadel, dead heroes cannot (unless they're brought back as undead, muhahaha). If the situation gets too dire, the heroes may call off the attack and retreat through the passage the Crimson Knights are filing through to fight another day. However, if you manage to destroy Aelcar, he won't be there in the last battle either.

You're vastly outnumbered, so this'll be harder than the first battle of the campaign.

Factions:
Sir Konrad (heavyfishcannon)
Sorceress Mordra (Silverdream)
White Dragon Knights (IV)
Voytek (Zupponn)
Zahru (Zahru II)
lawmaster (???)
Aelcar (NPC)
Crimson Knights (NPC)

Stats will be sent / posted here once the sign-up is done.

Stats
Spoiler
Show
Sir Konrad Mo: 7" Sk: 2d6 Ar: 7 Hero (Ranger General, Resilient) 2 HP
- Axe UR: 3 Da: 1d6+2
- Crossbow Ra: 10" UR: 3 Da: 1d6+2
- Shield UR: 2 Pa: 1d6
Wolfpack Ranger Mo: 6" Sk: 1d6 Ar: 4 Stealth (may attempt to hide using action)
- Shortsword UR: 2 Da: 1d6+1
- Crossbow Ra: 10" UR: 3 Da: 1d6+2
Wolves Mo: 10" Sk: 1d6 Ar: 4 2 HP
- Chomp UR: 3 Da: 1d6+2

Sorceress Mordra Mo: 8" Sk: 2d6+1 Ar: 6 Hero (Pyromancess, Arcane magic) 2 HP
- Fireball Ra: 10" UR: 4 Da: 1d6+2 and 1d6 fire damage
- Firesword UR: 4 Da: 1d6+2 and 1d6 fire damage (summoned when used)
- Fireshield UR: 2 Pa: 1d6 (summoned when used)
Pistoleers Mo: 5" Sk: 1d6 Ar: 5
- Shortsword UR: 2 Da: 1d6+1
- Pistols Ra: 6" UR: 3 Da: 1d6+2

Voytek Mo: 7" Sk: 2d6 Ar: 7 Hero (Ranger General, Marksman) 2 HP
- Shortsword UR: 2 Da: 1d6
- Crossbow Ra: 10" UR: 3 Da: 1d6+2
- Shield UR: 2 Pa: 1d6
Elites Mo: 6" Sk: 1d6+1 Ar: 6
- Firehammers UR: 4 Da: 1d6+2 and 1d6 fire damage
- Shield UR: 2 Pa: 1d6

WDK Officer Mo: 6" Sk: 1d6+2 Ar: 7 Hero (Strategic expert)
- Longsword UR: 4 Da: 1d6+3
- Shield UR: 2 Pa: 1d6
WDK Spearmen Mo: 5" Sk: 1d6 Ar: 5
- Spears UR: 3 Da: 1d6+2
- Shields UR: 2 Pa: 1d6

Zahru Mo: 7" Sk: 2d6 Ar: 8 Hero 3 HP, 2 actions Ability: Troll-arm, gives +1 to everything for 3 rounds.
- Monster axe UR: 4 Da: 2d6
- Katana UR: 4 Da: 1d6+3
- Broadsword UR: 3 Da: 1d6+2
- Axe-on-a-chain Ra: (length) UR: 4 Da: 1d6+2 Two-handed, grapples onto opponents on a 5+
- Javelins Ra: (skill) UR: 4 Da: 1d6+2
- Throwing knives Ra: (skill) UR: 2 Da: 1d6 (two may be thrown at a time)
Last edited by Bragallot on Sun Oct 14, 2012 11:08 am, edited 8 times in total.
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Silverdream » Tue Oct 09, 2012 6:10 pm

Sorceress Mordra please.
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by lawmaster » Tue Oct 09, 2012 6:34 pm

Voytek please
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by heavyfishcannon » Tue Oct 09, 2012 7:32 pm

Konrad, please?
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by darkpaladin » Tue Oct 09, 2012 8:32 pm

I'll take the white dragon knights if IV doesn't want them
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Silent-sigfig » Tue Oct 09, 2012 8:35 pm

I'll take whatever
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Kalvinator » Tue Oct 09, 2012 8:43 pm

Silent-sigfig wrote:I'll take whatever
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Scratch » Tue Oct 09, 2012 9:56 pm

Anything else, although I don't think there is any spots left. In any case, I am rooting for Mordra due to me controlling her Westrosian counterpart in my first forum battle.
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by IVhorseman » Wed Oct 10, 2012 12:28 am

Hell yeah I'll hop on the dragon knights!

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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Zupponn » Wed Oct 10, 2012 1:10 am

lawmaster wrote:Voytek please
I wanted Voytek since I named him, so if he dies, I'm holding you accountable.
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Bragallot » Wed Oct 10, 2012 7:41 am

I've added the stats in the spoiler tag. It'd probably be best if you posted your orders since the enemies are NPC's anyway. The heroes have clichés but they're just there to give you an idea, you don't have to stick to them completely.

For those who didn't make it, there'll be at least 3 more battles in this campaign.
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by IVhorseman » Wed Oct 10, 2012 11:28 am

Alright team, so what's the plan?

I've got the reaching weapons, so I can afford to stand on the bank. I suggest we stay OUT of the poop-water until we knock at least some kind of hole in their defenses - only 2" movement and insta-death disruptions are a death sentence.

I'm willing to have my spearmen cover the pistoleers, so we can set up some awesome fuck-off defensive position on the bank somewhere, and the heroes can cover us.

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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Falk » Wed Oct 10, 2012 11:36 am

:( I'm too late. Again. Glad to see the wolves I summoned last battle survived.
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Zahru II » Wed Oct 10, 2012 12:17 pm

Woot!
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Re: Garth's Campaign (part 2): The Devouring Swamp (Sign-up)

Post by Silverdream » Wed Oct 10, 2012 1:35 pm

Sorceress Mordra: Activate the fire swamp.

Pistoleers: Hopefully get into a position behind the spears. If that makes it harder to fire, then belay that order. Move up, fire at anything in range and sidestep back.
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