[HH] Dunes of Blood

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Zahru II
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[HH] Dunes of Blood

Post by Zahru II » Sun Oct 28, 2012 6:12 am

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'Hello! My name is Cogni Copperflux, dwarven explorer! As you recall, my last adventure left me stuck in the deserts of Nekehara, after my party was ambushed and slaughtered by undead. I barely got out of that one alive! Luckily, my courier rat reached its destination, and a more considerable force was sent to save me! I'm sure nothing can wrong right now...'

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'Me and my big mouth. Looks like they are still upset about that crystal. Well too bad, I'm not giving it without a fight!'

Initial setup:

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The rolls were in favor of the undead, so they got to start the assault.

TURN 1 Undead:

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''Those rattlebone assailants ran over us, and we have lost many of our own. Thankfully their dim-witted archers missed.'

TURN 1 Cogni:

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'We fought back as best we could, trying to even our losses.'

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'I've instructed the elves to quickly dispatch those black ones, as they were a pain in the arse before.'

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'On the far right side we were low on men, hence I decided to spice things up...'

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'Results were... explosive.'

Turn 2 Undead:

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'Remember how I said those black skeletons are a pain? Well, they live up to their infamy by not wanting to stay dead.'

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'But you shouldn't underestimate regular skeletons either, they continued to ravage our dwindling numbers.'

Turn 2 Cogni:

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'We dwarves are rather angry fellows, especially if our brethren are falling by our sides. We can put that rage to a good use though.'

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'Once again, I've put a good use to my explosives, which I carry around strictly for archeological purposes.'

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'But I must admit, they are pretty good at blowing up undead as well!'

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'Those half-witted elves are just as lousy shots as the boneheads!'

Turn 3 Undead:

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'Archers fire vigilantly, but thankfully we have only lost one dwarf.'

Turn 3 Cogni:

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'My last kinsman puts his ax to rather good use.'

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'The elves managed to take out 3 more skeletons.'

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'Wasting another dynamite only on 2 undead would be a complete waste, therefore I've applied the good ol' pistol to the head treatment on both.'

Overwatch:

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Epilogue:

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'Okay lads, that was pretty rough, but we managed to beat them back! Onward, if we move fast enough, we can get out of this cursed sand-pit in less than 2 months!'

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Meanwhile, the pensive crocodile in the oasis grunts in a manner that seems like disappointment, before disappearing in a crackle of electricity and revealing its true form.

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'That pesky gnat fell out of my grasp again! Alas, the dunes of Nehekara will be his tomb eventually.'
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Predator
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Re: [HH] Dunes of Blood

Post by Predator » Sun Oct 28, 2012 8:44 am

:sparta:
Very epic battle, good storytelling and I love the 'Journal entry' type report!
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Re: [HH] Dunes of Blood

Post by Rev. Sylvanus » Sun Oct 28, 2012 11:05 am

Is that a beyblade ring under the genie?
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Zahru II
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Re: [HH] Dunes of Blood

Post by Zahru II » Sun Oct 28, 2012 11:57 am

It's from the s@h ninjago booster pack, 'kendo jay':

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Re: [HH] Dunes of Blood

Post by Silverdream » Sun Oct 28, 2012 1:56 pm

GAMEPLAY: 4
PHOTOGRAPHY: LOW 4
VIOLENCE: 4
WRITING: 5
OVERALL APPEAL: 5

Another satisfactory battle report.
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Re: [HH] Dunes of Blood

Post by Zupponn » Sun Oct 28, 2012 5:34 pm

Zahru II wrote:It's from the s@h ninjago booster pack, 'kendo jay':

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Is 'kendo jay' 'hockey player' in Japanese?
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Re: [HH] Dunes of Blood

Post by Bragallot » Sun Oct 28, 2012 8:10 pm

GAMEPLAY: 3
Somewhat disappointing due to the lack of larger creations, the relatively simple set-up and tactics, and the lack of an undead hero. Also I'm not sure if you were using squad rules but if you were the undead should have received some casualties during the first round as well. It just seemed like the lack of counters gave them a too big advantage. Skeletons getting shot down by arrows always bothers me for some reason. I did like how the battle went and how the Imperials used clever tactics to get back at the undead after it seemed they were just going to get creamed after the first turn.
PHOTOGRAPHY: 3.5
Most pics were excellent, save for a few.
VIOLENCE: 2.5
We need more blood, dismemberment, figs getting run through, exploded by overkill damage! You know, all that good stuff that makes people on MOCpages angry.
WRITING: 4.5
This is where this battle takes the cake. It has a very Warcraft-ish Bran / Muradin Bronzebeard / Sunken Isles feel to it and I could feel myself wondering how this was going to affect the main part of Medivo, if at all, and rooting for the Imperials so the expedition could go on. The only thing that left me wanting is that they didn't really get to discover anything interesting.
OVERALL APPEAL: 4

Also, someone tell that dwarf to stop getting so many men killed! :wink:
Last edited by Bragallot on Mon Oct 29, 2012 11:46 am, edited 1 time in total.
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Re: [HH] Dunes of Blood

Post by Apollyon » Mon Oct 29, 2012 6:15 am

Bragallot wrote: Also, someone tell that dwarf to stop getting so many men killed! :wink:
That's nothing compared to a certain rune knight.
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Re: [HH] Dunes of Blood

Post by Killer Karetsu » Fri Nov 02, 2012 4:37 pm

Gameplay:3
Photography:3
Violence:3
Writing:5
Overall appeal:4
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