Explosive size

Rules questions, suggestions, and discussion

Moderators: Pwnerade, IVhorseman

Re: Explosive size

Postby Falk » Mon Oct 15, 2012 7:56 am

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

:roll: :D
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page
User avatar
Falk
Jaw-Jaw
 
Posts: 834
Joined: Wed Aug 31, 2011 1:43 pm

Re: Explosive size

Postby aoffan23 » Mon Oct 15, 2012 6:13 pm

I think any units that fall off the table should continue fighting on the floor.
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
User avatar
aoffan23
Pooplord
 
Posts: 3238
Joined: Sat Jan 23, 2010 7:41 pm
Location: America's conjoined twin.

Re: Explosive size

Postby Whiteagle » Sat Oct 27, 2012 9:11 pm

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?
User avatar
Whiteagle
Absolute Twatpot
 
Posts: 1584
Joined: Wed Dec 14, 2011 1:30 pm

Re: Explosive size

Postby Unlimited Overkill » Tue Nov 20, 2012 12:09 pm

Whiteagle wrote:
Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?

:<3: :D
User avatar
Unlimited Overkill
Nice Dubs
 
Posts: 33
Joined: Thu Oct 25, 2012 12:38 pm

Re: Explosive size

Postby Kirillyos » Mon Jun 17, 2013 5:58 pm

I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. ;)
TROLOLO
Kirillyos
Officer
 
Posts: 179
Joined: Tue Mar 26, 2013 6:39 pm

Re: Explosive size

Postby stubby » Tue Jun 18, 2013 1:18 am

Kirillyos wrote:I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?

I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.
Natalya wrote:What's that? I can't hear you over the sound of how banned you are.
User avatar
stubby
Psy.D Manchild Psychology, U. of Wikipedia
 
Posts: 5301
Joined: Sat Dec 29, 2007 8:31 pm

Re: Explosive size

Postby Kirillyos » Mon Jun 24, 2013 5:18 pm

stubby wrote:I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.


What about in large-scale battles or strategic conflicts?
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. ;)
TROLOLO
Kirillyos
Officer
 
Posts: 179
Joined: Tue Mar 26, 2013 6:39 pm

Re: Explosive size

Postby stubby » Tue Jun 25, 2013 9:50 am

What about them? Obviously superweapons are cool in superweapon-scale conflicts, that should go without saying.
Natalya wrote:What's that? I can't hear you over the sound of how banned you are.
User avatar
stubby
Psy.D Manchild Psychology, U. of Wikipedia
 
Posts: 5301
Joined: Sat Dec 29, 2007 8:31 pm

Re: Explosive size

Postby M220 » Wed Oct 22, 2014 9:01 pm

stubby wrote:In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.


Apparently someone was building a house, and in the process found a pine cone which turned out to be a grenade.
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.
User avatar
M220
Minifig
 
Posts: 219
Joined: Thu Feb 13, 2014 3:05 pm
Location: Melbourne, Australia

Re: Explosive size

Postby Voin » Sat Oct 25, 2014 12:16 am

stubby wrote:In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.


Not all grenades are shaped like pineapples. Obviously, the Mk 2 (used primarily from WWII to 'Nam) was, but the modern U.S. standard grenade (the M67) is more of a spheroid.

Mk 2
Image

M67
Image

On a funny note (in terms of design philosophy), there was the T13 Beano Grenade, an experimental WWII explosive courtesy of the OSS.

Image

Wikipedia wrote:The concept for the BEANO hand grenade was that a spherical grenade the size and weight of a common baseball would be effective in the hands of American troops. The designers believed that by emulating a baseball, any American young man should be able to properly throw the grenade with both accuracy and distance.


So yeah, grenades can come in a multitude of shapes, even moreso in Brikwars.
User avatar
Voin
Cannon Fodder
 
Posts: 430
Joined: Fri Nov 15, 2013 5:31 pm

Re: Explosive size

Postby Silverdream » Sun Oct 26, 2014 11:32 pm

I think you missed the point, Voin.
Image

Bragallot wrote:Just ask Silverdream. He decides what's true and right, and what someone said or meant at some point, even if they didn't. Clearly he is the most suitable person for fixing this mess.
User avatar
Silverdream
Maximus, I'm Dying
 
Posts: 8355
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: Explosive size

Postby Voin » Fri Jan 23, 2015 7:30 pm

stubby wrote:It should probably be amended to say that any strikes out of range are subject to the usual Out of Range rules (they still hit, but -1 Damage per 1" out of range).


Even explosives? In my group, we always had explosives do full damage, even if Out of Range (as minifig-thrown grenades often are), because the damage isn't coming from the kinetic force of how fast it traveled, but rather from the detonation of the materiel within. We still have the attacker take -1 penalty to hit for each inch Out of Range, but the damage remains the same. The explosive shell doesn't "decay into nothingness" over the course of it's trajectory, and even if it gets slowed by friction or whatever, the explosive is still gonna go off.

Gunnery Chief wrote:I dare to assume you ignorant jackasses know that space is empty. Once you fire this husk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime.
User avatar
Voin
Cannon Fodder
 
Posts: 430
Joined: Fri Nov 15, 2013 5:31 pm

Re: Explosive size

Postby stubby » Sat Jan 24, 2015 12:44 am

Explosive damage is exempt from OOR damage penalties.
Natalya wrote:What's that? I can't hear you over the sound of how banned you are.
User avatar
stubby
Psy.D Manchild Psychology, U. of Wikipedia
 
Posts: 5301
Joined: Sat Dec 29, 2007 8:31 pm

Re: Explosive size

Postby Voin » Sat Jan 24, 2015 4:37 am

stubby wrote:Explosive damage is exempt from OOR damage penalties.


Okay, that's what I figured
User avatar
Voin
Cannon Fodder
 
Posts: 430
Joined: Fri Nov 15, 2013 5:31 pm

Previous

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 1 guest