Explosive size

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Re: Explosive size

Postby Falk » Mon Oct 15, 2012 7:56 am

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

:roll: :D
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

Empire of Luchardsko WIP wiki page
User avatar
Falk
Dimmy
 
Posts: 616
Joined: Wed Aug 31, 2011 1:43 pm

Re: Explosive size

Postby aoffan23 » Mon Oct 15, 2012 6:13 pm

I think any units that fall off the table should continue fighting on the floor.
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
User avatar
aoffan23
not a country
not a country
 
Posts: 3041
Joined: Sat Jan 23, 2010 7:41 pm
Location: America's conjoined twin.

Re: Explosive size

Postby Whiteagle » Sat Oct 27, 2012 9:11 pm

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?
User avatar
Whiteagle
WHITE EAGLE - NOT A CONJOINED "E"
WHITE EAGLE - NOT A CONJOINED "E"
 
Posts: 1345
Joined: Wed Dec 14, 2011 1:30 pm

Re: Explosive size

Postby Unlimited Overkill » Tue Nov 20, 2012 12:09 pm

Whiteagle wrote:
Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?

:<3: :D
User avatar
Unlimited Overkill
Champion
 
Posts: 34
Joined: Thu Oct 25, 2012 12:38 pm

Re: Explosive size

Postby Kirillyos » Mon Jun 17, 2013 5:58 pm

I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?
Yea though I walk through the valley of the shadow of Death, I shall fear no evil - for I am the the greatest badass in the whole damn valley.
User avatar
Kirillyos
Hero
 
Posts: 98
Joined: Tue Mar 26, 2013 6:39 pm

Re: Explosive size

Postby stubby » Tue Jun 18, 2013 1:18 am

Kirillyos wrote:I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?

I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.
User avatar
stubby
forum janitor
 
Posts: 3671
Joined: Sat Dec 29, 2007 8:31 pm

Previous

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 1 guest