Handcuffs
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Handcuffs
So... Are handcuffs allowed? And if they are, how do you use them and what do they do?
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- Zahru II
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Re: Handcuffs
Random melee range object that disarms the minifig on 'hit'?
Re: Handcuffs
Opposed skill check, target can only carry one hand worth of items? Loses the ability to sprint?
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Re: Handcuffs
Like this:Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?
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Re: Handcuffs
Costs one action to slap handcuffs around a fig. Cuffed figs are cuffed, and the limitations of such should be pretty obvious.
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Re: Handcuffs
Soo... Say you do get them on another guy... Then what? I geuss you could hit him without hitting you, but would that be it?
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- Keldoclock
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Re: Handcuffs
They're only really useful for objective games ie round up all the slaves, capture the VIP, cops vs criminals, that sort of deal.
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Re: Handcuffs
Well that definently makes more sence. I can see one team trying to capture and hold hostages and the other team tring to free them and get them to evac.
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- IVhorseman
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Re: Handcuffs
Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.
You could have figs start in handcuffs for like a jailbreak scenario or something.
You could have figs start in handcuffs for like a jailbreak scenario or something.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IX_Legion
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Re: Handcuffs
Also, improvised garrote?
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
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Re: Handcuffs
Use the tool stats in that case.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Handcuffs
I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.
You could have figs start in handcuffs for like a jailbreak scenario or something.
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- IX_Legion
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Re: Handcuffs
So short answer, yes they are allowed and you use them in the most ridiculous, hilarious manner possible.Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?
Put them in a catapult... use them as a human shield...DeltaV wrote:I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.
You could have figs start in handcuffs for like a jailbreak scenario or something.
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
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Re: Handcuffs
Attach them to the front of your ships as living, screaming figureheads.IX_Legion wrote:Put them in a catapult... use them as a human shield...DeltaV wrote:I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.
You could have figs start in handcuffs for like a jailbreak scenario or something.
Save for later to be used in traps.
Gladiators.
Use them to pull carriages/war machines, because they're cheaper than horses.
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