I'm getting some brickwarriors armor soon, and I'm making stats for demons. (http://www.brickwarriors.com/DemonArmor.aspx
) these could be called
cheap, but they are meant to be NPC units, like flying beasts that keep the flag (or ring) away from the knights in a battle, and you have to kill him before the flag could be captured.
DEMON CP: a lot
ARMOR: 12d4 and 2 lives (2d4 can be turned into 1d6 if he wishes to make a crit success)
MOVE: 10" (can glide downward 15")
MAGIC DICE: 4d6 (Cliche: EVIL)(summoning, eternal pain, fire, evil mind control, etc)
INFERNO: A demon without using magical dice can shoot a flame cone with a distance of 12 inches that causes 3d6-3 damage, regardless of what he is holding
DEMON ARMOR: A demon's armor cannot be stolen by mere mortals,but if it is, they are turned into an NPC demon.
MAY THE POWER OF CHRIST COMPEL YOU!: All holy artifacts, holy water, and holy units get a +15 attack bonus against a demon. However, if a heavy metal band, or just metal stuff in general (not including fighting) is within 15", he gets +3d6 armor