Overly-Large Star Ship
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- Natalya
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Overly-Large Star Ship
So like, I built this massive ship and the small fleet with it for the purpose of having an epic space battle among the stars.
The big cruiser there is a Longinus IV-B class Assyrian Corvette called the Sonks. Too small to be a Destroyer, but larger than a Gun Boat, a Corvette is a heavily armed yet small fast attack vessel. They are designed with attacking larger capital ships in mind, hence the gigantic laser cannon on the front. Directly below the death laser are two massive Ion Cannons, (the inset things just below the laser) which are used to overload an enemy ship's shields before firing at it with the laser. One blast from an ion cannon would easily disable and overload any of the smaller ships you see off the starboard bow of the Sonks. A blast from the main cannon would out-right incinerate any of them.
Longinus Corvettes are designed to spearhead fleet attacks, and have a small profile when you look at them from the front. However they are very long (152 studs) so there is a lot of area for enemy star fighters to attack. With this in mind, the Sonks has a myriad of lesser weapons lining the entire hull. It has one concealed forward-mounted concussion missile bay (4 missiles inside), two turret missile launchers towards the lower rear (one on each side), a quad-barreled phase cannon, a dual-barreled heavy laser cannon, a pair of side mounted dual-barreled medium laser cannons, a concealed bomb bay with 6 phase bombs, two light laser turrets (inset in the sides, they can only rotate along one axis), and a laser carbine mounted at the very front, directly underneath the main cannon. This ship's primary enemy is enemy star fighters, but given its armaments they don't have any safe angle to attack from.
The armour varies in thickness throughout the ship. Most of the ship has only one brick thick hull plating, but sensitive areas like part of the crew cabin have thicker armour. The engineering compartment's walls are only 1 brick thick as well, but the large panels outside which look like wings... They are actually deflective armour plates, not atmospheric flight stabilizers. The idea behind them is for a missile to impact upon one of those and explode farther away from the walls of the engineering compartment, so the blast, even if it shatters one of the big plates, will not significantly damage the hull in that area.
The ship is also equipped with deflector shields so they must be weakened by laser fire or ion cannon blasts before conventional projectiles and light particle weapons can make it through them. Heavier weapons will be able to punch through however.
All weapons and systems on the ship are automated, but when a minifig controls an aspect, like for example the guy sitting in the very front at the station for the main cannon, their is a positive modifier. Minifig control is more accurate than computer control. Any terminal can be used to access any system, but the main controls are all on the bridge, so if one control panel gets shot out, other ones can be used in lieu of it. But if you break all the computer systems, then the minifigs will either have to repair them or sit in the dark as the ship floats through space.
The upper layers can be detached to reveal a playable interior.
Controls for the main cannon.
Sleeping area, medical bed, and consoles for manual control of any of the secondary weapon systems. Notice the force-field doors. If the glass windows get blasted open during battle, the hull is pressurized in sections so not everyone will be sucked out into space. The crew all wear space gear so that they can de-pressurize the ship before engaging the enemy. This minimizes the chance that if the hull gets penetrated that the crew will be sucked out.
Engineering. Power is derived from the Di-Brickonium crystal.
Major Natalya, my sig-fig. She pilots the ship.
Look at all her cool displays. The more displays you have the better your ship is, guaranteed.
Long range scanner antenna.
Shot for scale.
Spiffcraft are tiny compared to this ship.
Now the thing is, just the star cruiser, forget the little ships, is probably completely over-powered on its own... Armed with laser cannons, a giant death ray, missiles, deflector shields, and a myriad of other weapons it could easily take on the pitiful fleet that's sitting on the table right next to it. So, the question is, has anyone known anyone else to play Brik Wars with ships on this scale in massive space battles? The ship is something like 152 studs long, has a playable interior, and 4 crew members plus the captain. I know there are other even bigger space cruisers out there, but I doubt that any of them have ever been used in Brik Wars before. Are there conventions where people meet up to do this?
The big cruiser there is a Longinus IV-B class Assyrian Corvette called the Sonks. Too small to be a Destroyer, but larger than a Gun Boat, a Corvette is a heavily armed yet small fast attack vessel. They are designed with attacking larger capital ships in mind, hence the gigantic laser cannon on the front. Directly below the death laser are two massive Ion Cannons, (the inset things just below the laser) which are used to overload an enemy ship's shields before firing at it with the laser. One blast from an ion cannon would easily disable and overload any of the smaller ships you see off the starboard bow of the Sonks. A blast from the main cannon would out-right incinerate any of them.
Longinus Corvettes are designed to spearhead fleet attacks, and have a small profile when you look at them from the front. However they are very long (152 studs) so there is a lot of area for enemy star fighters to attack. With this in mind, the Sonks has a myriad of lesser weapons lining the entire hull. It has one concealed forward-mounted concussion missile bay (4 missiles inside), two turret missile launchers towards the lower rear (one on each side), a quad-barreled phase cannon, a dual-barreled heavy laser cannon, a pair of side mounted dual-barreled medium laser cannons, a concealed bomb bay with 6 phase bombs, two light laser turrets (inset in the sides, they can only rotate along one axis), and a laser carbine mounted at the very front, directly underneath the main cannon. This ship's primary enemy is enemy star fighters, but given its armaments they don't have any safe angle to attack from.
The armour varies in thickness throughout the ship. Most of the ship has only one brick thick hull plating, but sensitive areas like part of the crew cabin have thicker armour. The engineering compartment's walls are only 1 brick thick as well, but the large panels outside which look like wings... They are actually deflective armour plates, not atmospheric flight stabilizers. The idea behind them is for a missile to impact upon one of those and explode farther away from the walls of the engineering compartment, so the blast, even if it shatters one of the big plates, will not significantly damage the hull in that area.
The ship is also equipped with deflector shields so they must be weakened by laser fire or ion cannon blasts before conventional projectiles and light particle weapons can make it through them. Heavier weapons will be able to punch through however.
All weapons and systems on the ship are automated, but when a minifig controls an aspect, like for example the guy sitting in the very front at the station for the main cannon, their is a positive modifier. Minifig control is more accurate than computer control. Any terminal can be used to access any system, but the main controls are all on the bridge, so if one control panel gets shot out, other ones can be used in lieu of it. But if you break all the computer systems, then the minifigs will either have to repair them or sit in the dark as the ship floats through space.
The upper layers can be detached to reveal a playable interior.
Controls for the main cannon.
Sleeping area, medical bed, and consoles for manual control of any of the secondary weapon systems. Notice the force-field doors. If the glass windows get blasted open during battle, the hull is pressurized in sections so not everyone will be sucked out into space. The crew all wear space gear so that they can de-pressurize the ship before engaging the enemy. This minimizes the chance that if the hull gets penetrated that the crew will be sucked out.
Engineering. Power is derived from the Di-Brickonium crystal.
Major Natalya, my sig-fig. She pilots the ship.
Look at all her cool displays. The more displays you have the better your ship is, guaranteed.
Long range scanner antenna.
Shot for scale.
Spiffcraft are tiny compared to this ship.
Now the thing is, just the star cruiser, forget the little ships, is probably completely over-powered on its own... Armed with laser cannons, a giant death ray, missiles, deflector shields, and a myriad of other weapons it could easily take on the pitiful fleet that's sitting on the table right next to it. So, the question is, has anyone known anyone else to play Brik Wars with ships on this scale in massive space battles? The ship is something like 152 studs long, has a playable interior, and 4 crew members plus the captain. I know there are other even bigger space cruisers out there, but I doubt that any of them have ever been used in Brik Wars before. Are there conventions where people meet up to do this?
- IVhorseman
- If she don't want the brick, she won't get the dick
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The fact that this is actually minifig scale blows my mind. excellent introduction, Natalya!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Theblackdog
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OSSUM SAUCE!!!!!!!! That is easily the most epic spacecraft I've seen so far with legos. Capital work!!!! I've been wanting to build something like that for a long time, but never had the resources. Excellent, this is incredibly inspiring.
<a href="http://photobucket.com" target="_blank"><img src="http://i150.photobucket.com/albums/s113 ... achphp.jpg" border="0" alt="Ossum Sauce"></a>
- Natalya
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Brick link is a wonderful place... But I've been playing with Lego since I was 2 when the FBI got me some Duplo, so it's been a long time building my collection. But yea I had to order large quantities of bricks from brick link to make this thing.Rody wrote:wow, that's a really nice design.
and I kinda wish I had the lego collection to pull something like that off.
nice work.
Ehh, my ship is nothing. You need to look at these ships:Adean wrote:OSSUM SAUCE!!!!!!!! That is easily the most epic spacecraft I've seen so far with legos. Capital work!!!! I've been wanting to build something like that for a long time, but never had the resources. Excellent, this is incredibly inspiring.
http://fleebnork.com/?m=azazel
http://fleebnork.com/?m=asmodeus
http://fleebnork.com/?m=taurus
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=1554
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=33013
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=272840
Yes I'm a girl.Blitzen wrote:One question:
Are you a real girl, as your user name suggests? Either way, awesome.
*EDIT*
Since you seemed interested, here are explanations for some of the smaller star fighters you see next to the Sonks.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=174980
- IVhorseman
- If she don't want the brick, she won't get the dick
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oh holy lord the Asmodeus is inspiring me to go onto brikshelf for parts and get into building minifig-scale capital ships.
still, it's the fact that your ship is actually a working model (not only is it minifig scale but minifigs can realistically fit inside and move around and whatnot), whereas most ships of this scale are massive, but have little to no interior work on them. nice job!
still, it's the fact that your ship is actually a working model (not only is it minifig scale but minifigs can realistically fit inside and move around and whatnot), whereas most ships of this scale are massive, but have little to no interior work on them. nice job!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Welcome to the Brikwars forums Nat. Hope to see more of your amazing stuff soon!!!
<a href="http://photobucket.com" target="_blank"><img src="http://i150.photobucket.com/albums/s113 ... achphp.jpg" border="0" alt="Ossum Sauce"></a>
- Natalya
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Thanks everybody!!
So I haven't gotten around to calculating the cost for the giant space cruiser yet, but I went and did stats for the three Vostok fighters, and came up with this:
Vostok Base Cost
Size: 6
Structure Level: 2
Special Ability: Targeting Computer (+3 CP)
- All weapons can be fired in a turn, but must be at same target
Special Ability: Deflector Shields (+3 CP)
- Shield Value is 2D6
- Automatically disabled vs Ion or Plasma weapons of size 2 or larger
- Automatically detonates Explosives MKII or smaller on the shield
-- Shield takes damage from explosions as normal
-- MKIII or above is treated as a normal attack vs the ship with shields in the way
- Attacks strength 8 or higher automatically disable & penetrate the shield
-- Shields weaken strength 8 or higher attacks, but to a minimum of half (round down)
- If power is not disabled, shields will regenerate after 1 turn of staying down
Base Cost: 18
Propulsion
Speed: 20"
Propulsion Cost: 40
Armaments
Plasma Cannon
Type: Gun
Weapon Size: 2
Use Req: 4
Range: 12" (+1 CP)
Damage: 2D6 + 2 (+1 CP)
Cost: 8
Auto Gun
Type: Gun
Weapon Size: 2
Use Req: 4 x 2 Shots (+3 CP)
Range: 12" (+1 CP)
Damage: 2D6
Cost: 10
Heavy Plasma Cannon
Type: Gun
Weapon Size: 3
Use Req: 5
Range: 12"
Damage: 3D6 +6 (+3 CP)
Cost: 12
Auto Cannon
Type: Gun
Weapon Size: 3
Use Req: 5 x 2 Shots (+2 CP)
Range: 12" +2" (+1 CP)
Damage: 3D6
Cost: 12
Laser Cannon
Type: Gun
Weapon Size: 3
Use Req: 5
Range: 12"
Damage: 3D6
Cost: 9
Pilots
Squad Leader
Skill: 1D6 +2 (+1 CP)
Armour: 1D6-1
Cost: 5
Special: Pilot
- No Action cost for steering
Wing Man
Skill: 1D6
Move: 4"
Armour: 1D6-1
Cost: 4
Special: Pilot
- No Action cost for steering
Total Costs
Wing Leader's Ship
Base: 18
Prop: 40
Weapons: 36
Sub Total: 94
Total: 99
Wingman A's Ship
Base: 18
Prop: 40
Weapons: 20
Sub Total: 78
Total: 82
Wingman B's Ship
Base: 18
Prop: 40
Weapons: 22
Sub Total: 80
Total: 84
Squad Total Cost
265 Points
So I haven't gotten around to calculating the cost for the giant space cruiser yet, but I went and did stats for the three Vostok fighters, and came up with this:
Vostok Base Cost
Size: 6
Structure Level: 2
Special Ability: Targeting Computer (+3 CP)
- All weapons can be fired in a turn, but must be at same target
Special Ability: Deflector Shields (+3 CP)
- Shield Value is 2D6
- Automatically disabled vs Ion or Plasma weapons of size 2 or larger
- Automatically detonates Explosives MKII or smaller on the shield
-- Shield takes damage from explosions as normal
-- MKIII or above is treated as a normal attack vs the ship with shields in the way
- Attacks strength 8 or higher automatically disable & penetrate the shield
-- Shields weaken strength 8 or higher attacks, but to a minimum of half (round down)
- If power is not disabled, shields will regenerate after 1 turn of staying down
Base Cost: 18
Propulsion
Speed: 20"
Propulsion Cost: 40
Armaments
Plasma Cannon
Type: Gun
Weapon Size: 2
Use Req: 4
Range: 12" (+1 CP)
Damage: 2D6 + 2 (+1 CP)
Cost: 8
Auto Gun
Type: Gun
Weapon Size: 2
Use Req: 4 x 2 Shots (+3 CP)
Range: 12" (+1 CP)
Damage: 2D6
Cost: 10
Heavy Plasma Cannon
Type: Gun
Weapon Size: 3
Use Req: 5
Range: 12"
Damage: 3D6 +6 (+3 CP)
Cost: 12
Auto Cannon
Type: Gun
Weapon Size: 3
Use Req: 5 x 2 Shots (+2 CP)
Range: 12" +2" (+1 CP)
Damage: 3D6
Cost: 12
Laser Cannon
Type: Gun
Weapon Size: 3
Use Req: 5
Range: 12"
Damage: 3D6
Cost: 9
Pilots
Squad Leader
Skill: 1D6 +2 (+1 CP)
Armour: 1D6-1
Cost: 5
Special: Pilot
- No Action cost for steering
Wing Man
Skill: 1D6
Move: 4"
Armour: 1D6-1
Cost: 4
Special: Pilot
- No Action cost for steering
Total Costs
Wing Leader's Ship
Base: 18
Prop: 40
Weapons: 36
Sub Total: 94
Total: 99
Wingman A's Ship
Base: 18
Prop: 40
Weapons: 20
Sub Total: 78
Total: 82
Wingman B's Ship
Base: 18
Prop: 40
Weapons: 22
Sub Total: 80
Total: 84
Squad Total Cost
265 Points
- Bonn-o-Tron
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