Warhead wrote:QuantumSmurfer.
Ha. I chuckled.
Pwnerade wrote:Warhead, Y U no make a Let's Play X-COM! video? Please make one while piss drunk, if you can.
I'd watch it.
So, I generally do the same thing, putting shooters on overwatch (because overwatch is the boss that will always save your bacon) and storming in assaults. I change my mission team up depending on the mission type. You can usually tell from all the preamble what kind of map you're landing in. I prefer 2 assaults, 2 supports, and a heavy pretty much always. The last guy cycles based on need. With long shooting ranges, I take a sniper but I'll dump him in an urban environment unless I've 1) developed plasma tech and 2) gave him the move and shoot ability instead of squad sight. If I know I'm facing large numbers, taking another heavy is a good choice because 2 grenades and 2 rockets. On the other hand, more healing has saved me so many times that I always consider a third support as well. I only take a third assault when I'm feeling the need for some superfluous and gratuitous ultraviolence. If its early yet and I haven't trained up my guys/haven't bought the squaddie ability in the OTS, my sixth man will be a rook.
I like to open most missions with a full on dash. Its one of the only times you can safely do so and it makes the mission that much faster. Then I do as Pwnerade suggests and grab as much cover as possible but I space them out so they can't be blown apart by Muton grenades very easily. Still together enough, though, that they can cover redundant fire lanes. You can be a little more lenient when you've got the stealth suit on your assaults, though. Just run in and auto crit those little bastards to hell before they even get a reaction animation while your sniper, heavy, and supports (especially the supports) pick off stragglers.
GeneralOfDeath wrote:In the end, it was the concentrated efforts of three troops with help from the sniper to finally capture it.
Well done. You don't have to do the priority stuff as it pops up, though. Little easier if you hold off a minute. In fact, some stuff it seems like you should wait a good bit. I got kind of stuck my first game because I built the hyperwave decoder before I researched the new interceptors. Couldn't take down overseer UFOs at that point and my supply of everything dried right up.