Handcuffs

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Handcuffs

Postby Brownie creeper » Fri Dec 14, 2012 11:41 pm

So... Are handcuffs allowed? And if they are, how do you use them and what do they do?
TROLOLO
Brownie creeper
Battlefield General
 
Posts: 9
Joined: Thu Dec 13, 2012 7:41 pm

Re: Handcuffs

Postby Zahru II » Sat Dec 15, 2012 2:39 am

Random melee range object that disarms the minifig on 'hit'?
User avatar
Zahru II
bog standard
bog standard
 
Posts: 4306
Joined: Fri Jul 24, 2009 6:22 am

Re: Handcuffs

Postby Gungnir » Sat Dec 15, 2012 3:35 am

Opposed skill check, target can only carry one hand worth of items? Loses the ability to sprint?
User avatar
Gungnir
Jaw-Jaw
 
Posts: 994
Joined: Wed Jul 14, 2010 3:01 am

Re: Handcuffs

Postby Zupponn » Sat Dec 15, 2012 6:03 pm

Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?

Like this:
Image
User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
 
Posts: 5030
Joined: Mon Mar 21, 2011 6:15 pm
Location: Wisconsin, land of the cheese

Re: Handcuffs

Postby IVhorseman » Sat Dec 15, 2012 6:25 pm

Costs one action to slap handcuffs around a fig. Cuffed figs are cuffed, and the limitations of such should be pretty obvious.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
 
Posts: 5306
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: Handcuffs

Postby Brownie creeper » Sat Dec 15, 2012 11:21 pm

Soo... Say you do get them on another guy... Then what? I geuss you could hit him without hitting you, but would that be it?
TROLOLO
Brownie creeper
Battlefield General
 
Posts: 9
Joined: Thu Dec 13, 2012 7:41 pm

Re: Handcuffs

Postby Keldoclock » Sun Dec 16, 2012 4:54 am

They're only really useful for objective games ie round up all the slaves, capture the VIP, cops vs criminals, that sort of deal.
User avatar
Keldoclock
My Little Pony
 
Posts: 1833
Joined: Sun Nov 30, 2008 2:19 pm
Location: New York City

Re: Handcuffs

Postby Silverdream » Sun Dec 16, 2012 5:30 am

Or in hostage situations.
User avatar
Silverdream
Nice use of noise
 
Posts: 6017
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: Handcuffs

Postby Brownie creeper » Sun Dec 16, 2012 8:53 am

Well that definently makes more sence. I can see one team trying to capture and hold hostages and the other team tring to free them and get them to evac.
TROLOLO
Brownie creeper
Battlefield General
 
Posts: 9
Joined: Thu Dec 13, 2012 7:41 pm

Re: Handcuffs

Postby IVhorseman » Sun Dec 16, 2012 6:52 pm

Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
 
Posts: 5306
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: Handcuffs

Postby IX_Legion » Tue Jan 01, 2013 9:39 pm

Also, improvised garrote?
User avatar
IX_Legion
Minifig
 
Posts: 216
Joined: Tue Jun 14, 2011 4:30 pm
Location: Conquering some random country

Re: Handcuffs

Postby IVhorseman » Wed Jan 02, 2013 3:38 pm

Use the tool stats in that case.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
 
Posts: 5306
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: Handcuffs

Postby DeltaV » Sat Jan 05, 2013 5:04 am

IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.

I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.
User avatar
DeltaV
Officer
 
Posts: 177
Joined: Mon May 28, 2012 9:15 am

Re: Handcuffs

Postby IX_Legion » Sat Jan 05, 2013 11:22 am

Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?


So short answer, yes they are allowed and you use them in the most ridiculous, hilarious manner possible.

DeltaV wrote:
IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.

I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.


Put them in a catapult... use them as a human shield...
User avatar
IX_Legion
Minifig
 
Posts: 216
Joined: Tue Jun 14, 2011 4:30 pm
Location: Conquering some random country

Re: Handcuffs

Postby aoffan23 » Sat Jan 05, 2013 8:16 pm

IX_Legion wrote:
DeltaV wrote:
IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.

I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.


Put them in a catapult... use them as a human shield...


Attach them to the front of your ships as living, screaming figureheads.
Save for later to be used in traps.
Gladiators.
Use them to pull carriages/war machines, because they're cheaper than horses.
User avatar
aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
 
Posts: 2540
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Next

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 3 guests