Note: despite using a couple of the same armies, this is not a sequel to my earlier "Battle for the Pyramid" (which will hopefully be coming soon).This was a quick, "let's throw some armies together" battle.
The Imperial army, drawn up in battle formation at the Random Pass.
The army of the undead strung out before them.
A group of Dwarves holds the Imperial right flank.
Imperial troops in the center, crossbowmen to the front. The guy on the horse is a hero, but I forgot about him for a few turns, and when he finally tried to do something he died pretty ignominiously.
And on the left, Roman legionnaires.
The mummies, massed opposite the legionnaires.
Skeletons and zombies, positioned to smash into the Imperial troops and Dwarves.
Some of the more intelligent undead opposite the Imperial right. A ghoul, two wraiths, and two cursed warriors.
The undead shamble forward, as undead are wont to do.
First attack, ghoul vs. dwarf.
That looks painful...
Imperial crossbowmen let loose a volley before retreating behind their melee armed comrades. One skeleton down...
Dwarves advance to contact...
Both cursed warriors attack a solitary dwarf...
...with predictable results.
Skeletons push forward as the ghoul claims another life.
The mummies move forward in considerably better order. They're the best undead troops, and I've placed them opposite the best Imperial troops.
Continued fighting on the Imperial right. The dwarves are looking a little thin, though more skeletons are down...
The first rank of legionnaires ready their pila to throw.
One kill! They draw their gladii.
Crossbowmen reload.
The knight, remembering that he is a hero and should be doing something heroic, leaps into battle against the cursed warriors.
He is promptly de-horsed.
The undead press forward. It looks like another dwarf down. That can't be good.
Skeletons smash into the Imperial lines. The results are obvious.
And the mummies reach the legionnaires, as the second rank draw back their own pila.
Two die on the front rank's sword-points.
The hero gets up and dusts himself off. The crossbowmen aim a volley at the wraiths.
One down.
More fighting here. The skeletons are nearly gone, but there are zombies right behind them...
The Imperial infantry counterattacks!
At the same time, the first two ranks of legionnaires advance, as the rear rank prepares the final volley of pila.
More dead mummies, again by gladius rather than pilum. Odd how those javelins are never quite as effective as one might hope.
The hero comes under attack from a cursed warrior and a wraith.
There goes the last wraith. The hero did something! Finally! Their bodies and their horses dissolve into mist.
The undead start to overwhelm the dwarves.
Mummies press the attack, but the legionnaires hold.
The mummy chariot decides to get in on the action. Two legionnaires bail out of the way as the mummy swings his sword for the attack.
Both attack and counterattack miss, and the chariot begins to come back around for another pass.
The hero tries a feat, swinging his blade down to decapitate the cursebearer.
Deflected!
A dwarf cuts down the other cursebearer, but their entire center is gone. Undead pour through the gap.
They reach the Imperial lines. The soldiers are dying pretty quickly.
Legionnaires advance, pushing back the last mummies. Two move toward the chariot (I think those are the two that were knocked down).
Skeleton crossbowmen bring down the warhammer-wielding dwarf.
The cursebearer whacks away at the hero, to no avail.
The last dwarf, along with another Imperial soldier, is down. Aforementioned gap just widened.
The Roman officer is beheaded.
The crossbowmen reload as the charioteer misses one with his sword.
The hero tries another feat, which involves shoving the cursed warrior away.
It fails like the last one.
A volley of bolts slams into the cursebearer. He is not affected.
OM NOM NOM
Can't remember if it's the mummies or the Romans attacking here. Doesn't really matter, mummies are dying. A few Romans are down, though.
The undead press forward, and a skeleton kills a crossbowman. The hero is attacked again, but survives.
The last mummies attack, only to be skewered on the Roman gladii.
Did I mention that the mummy's demon-horse can breathe fire? Well, he can. Finally, the hero is dead.
Wait, wasn't he dead a moment ago? last I saw, a zombie was gnawing on him... Oh crap.
The crossbowmen throw down their weapons. What is this? Cowardice?
Nope. Rearming.
One is killed as he passes a skeleton.
Once more, the Imperial troops press forward.
Legionnaires attack, but the last foot-mummy just won't die.
The undead continue their mindless shamble forward.
Well, at least he won't be rising as a zombie later on...
Trading kill for kill.
Finally, the mummies are down (except for the one on the chariot). The legion can now come to the aid of their hard-pressed comrades.
General undead advance. Don't mind the flames coming out of the horse's mouth, I just forgot to take out the flame piece.
There's that cursed warrior again, killing more Imperials.
The legionnaires form up with the two rearmed crossbowmen, presenting a formidable shield wall to the undead horde.
The mummy charioteer senses an opportunity. Before the Imperial troops close up into an impenetrable circle, he dashes in and beheads a Roman.
Two legionnaires turn to face the new threat.
Their armor absorbs the fire damage.
Zombies begin to hit the shield wall, but it holds.
Essentially the same shot, but from a more epic angle. Pity it turned out blurry.
Counterattacks lash out, but those zombies are tough. There is a skeleton leaking around the edge of the line.
The charioteer attacks to no avail.
Oh crap.
Well, that sucks. MORE zombies.
Several go down at the shield wall. More keep coming, though.
The charioteer disengages and loops around.
And the zombies renew their assault.
Imperial troops push forward, and the last cursed warrior is down.
"Um, Bill, what are you doing?"
"Are you sure that's a good idea?"
Well. That can't be good. The legionnaire immediately begins to take damage from the cursed weapon and armor.
The end of the zombie horde finally seems to be in sight, but they keep gnawing away (pun intended) at the Imperial right flank.
Not this again.
The charioteer charges. Again.
Once again, the horse's fire breath is ineffective.
Counterattacks damage the horse, but fail to kill it.
Romans attack the skeleton crossbowmen.
The rest go after the zombies. One more zombie down!
The demon horse's fire brings down the cursebearing Roman.
The charioteer attacks too, but is less useful.
He isn't in combat long, though.
The Imperials attack what is left of the undead horde.
Doesn't look good for the nonliving...
Finally, the shield wall brings down its last attacker.
The last skeleton crossbowman dies in short order, too.
That dang chariot comes around again.
The infantry attacks the horse. Again.
They fail. The chariot rides down the Imperials.
That's gotta hurt. All that's left of the Imperial forces are Romans.
But wait! Opportunity attack!
The spear finds its mark...
...and the battle is won! Imperial victory!
Overwatch of the field.
The dwarves' sector of the field. They died like men. Well, like dwarves. 'cause technically, you know, they're dwarves, not men. Ahem.
The Romans' sector.
The center, which saw perhaps the most fighting.
Moral of the story: don't mess with the Romans. They will screw you up.
THE END!
...
That's odd...
The end?
Random Battle for the Random Pass
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- IX_Legion
- Minifig
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Random Battle for the Random Pass
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
- samuelzz10
- n00b
- Posts: 817
- Joined: Sun Oct 04, 2009 7:09 pm
- Location: planet express
Re: Random Battle for the Random Pass
May want to invest in some of these: http://www.gibrick.com/accessories/cults ... -hx4s.html if you're going to play on a flat surface like that.
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- Silverdream
- Nice use of noise
- Posts: 6078
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Re: Random Battle for the Random Pass
Simple 2X2 Lego plates make good substitutes. Smaller too, so you can conserve space for those tight, close and crowded environments.samuelzz10 wrote:May want to invest in some of these: http://www.gibrick.com/accessories/cults ... -hx4s.html if you're going to play on a flat surface like that.
Check out mah BOL's of STIL! http://brikwars.com/forums/viewtopic.php?f=3&t=16612
Kant b'leev uh wun!
Kant b'leev uh wun!
- IX_Legion
- Minifig
- Posts: 216
- Joined: Tue Jun 14, 2011 4:30 pm
- Location: Conquering some random country
Re: Random Battle for the Random Pass
Yeah, people falling over is a problem. I knocked over a legionnaire and, naturally, they all go down like dominoes. I'll try to pick a few up on my next pick-a-brick order.
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
Re: Random Battle for the Random Pass
I remember the one time I tried to set up a melee battle, I had all my King's men set up a fancy line that took me forever to set up, and then the cult hopped up and decided to nap on them. A domino effect ensued and the orcs won by default.IX_Legion wrote:Yeah, people falling over is a problem. I knocked over a legionnaire and, naturally, they all go down like dominoes. I'll try to pick a few up on my next pick-a-brick order.
Check out mah BOL's of STIL! http://brikwars.com/forums/viewtopic.php?f=3&t=16612
Kant b'leev uh wun!
Kant b'leev uh wun!
Re: Random Battle for the Random Pass
This was a good battle report with lots of carnage. Keep it up!