BrikwaRPG2 - Turn 0 and Beyond! (Finished)

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BrikwaRPG2 - Turn 0 and Beyond! (Finished)

Postby Zupponn » Wed Jan 09, 2013 6:30 pm

And here we go!

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A long time ago (about 15 minutes)
in a galaxy far far away... (my basement)

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Warhead: "Rade! Good to see that you're still with the living. And it seems like your getting along well with this new group of mercenaries too."
Rade: "Can't complain sir."

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Warhead: "Good because I wouldn't listen anyways. Now to the matter at hand. Recently in sector 90210 we have lost contact with a local settlement. I sent a small detachment of Terrorkhan in there to see if they could find out what was going on, but we lost contact with them about 2 hours ago. Their last message mentioned something about Von Bragallot, but we couldn't make it out too clearly to be sure what. If there is a clone there, it could only mean trouble, so I want your group to go investigate."
Rade: "Understood sir."
Warhead: "Good. Now get going. I want this matter resolved ASAP."

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Rade: "Okay, keep your eyes peeled. I don't want any surprises. And be careful. If there's a Von Bragallot here, there's bound to be trouble ahead."

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Master: "Are you done yet?"
Soldier: "Almost sir. Just spraying the last one."
Master: "Good, because I don't want to be around when it takes effect."

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READY?
GO GO GO!
Last edited by Zupponn on Wed Jul 24, 2013 1:14 am, edited 7 times in total.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Silverdream » Wed Jan 09, 2013 6:40 pm

Jeremiah: Order Fulgencio to move forward.

Fulgencio II: Reluctantly move forward.

Jeremiah will then see the samurai-looking guys. He will make a loud obnoxious statement to no one in particular about how inferior non-European-ish warriors are. Then, he will fire his gun at the nearest "eastern savage".
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Zupponn » Wed Jan 09, 2013 7:09 pm

Please PM orders so that I can keep track of who's all ordered.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Colette » Thu Jan 10, 2013 1:07 am

I'm posting and pming orders so everyone can see them.

Nadine rolls her eyes at Jeremiah's insult and tells him how he's probably compensating for his small dick by being a racist fascist.

Sprint towards the white building and try to enter. If I make it inside take cover behind a wall and try to converse with everyone in the building. If I'm still stuck outside try to stirke up friendly relations with the samurai armor guys.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby mgb519 » Sat Jan 12, 2013 4:03 pm

*bump*
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Zupponn » Sat Jan 12, 2013 11:45 pm

Hold your horses. I will get around to the next turn in the next couple of days.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Zupponn » Wed Jan 16, 2013 6:12 pm

TURN 1!

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Crevan moves up and fires the Snipper Riffle at the leader of the samurai dudes. He misses.

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Alphafalcon's son moves behind the yellow building and tries to punch his way through the wall. His hand hurts.

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Jeremiah: "Fulgencio! Forward you mangy rat!"
The horse moves up.
Jeremiah: "You Eastern Savages know nothing about the complexities of combat! I shall break your will like a little baby taking candy from you!"
Nadine: " :roll: You're probably just compensating for your small dick you racist facist!"
Jeremaih: "Well there's only one way to find out my dear. :warhead: "
He fires at the nearest samurai dude, but his shot bounces harmlessly off of his armor.

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Soldier: "Ah! Enemies approaching!"
Master: "Don't worry. Get back to the base. We'll let our secret surprise deal with them."

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Scribonius uses a spell to locate any Von Brags. He senses thousands upon thousands of them in the Brikverse.

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Rade tries to shoot a hole into the wall of the white building. These 1 stud walls are tougher than they look.

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Jaws moves forward, chasing after the withdrawing enemies.

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Duke Crystoph sneaks behind the yellow building to spy on the samurai dudes. He sees them running back to the base.

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Nadine enters the white building.
Nadine: "Hello there! How is everyone doing today?"
It doesn't look like they're having the best of days, seeing as they're all dead.

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Mr. Doctor climbs the rock...

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...and crashes through the nonexistent ceiling to enter the yellow building.
Mr. Doctor: "I must find ingredients for my vial."

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Mr. Doctor: "AHA! FROG!"
He splatters the frog with a single blast from his shotgun.

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Then he begins gathering the resulting goo into his vial.

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Captain Boss runs into the yellow building.

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Nadine: "Oh, so were you guys just sleeping? Sorry if I woke you."
It doesn't look like they were asleep, or that they're even alive now.

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Another zombie raises in front of Jeremiah.

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Two more raise in the yellow building.

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Watch out for the ones with the yellow vests. They're armored!
Oh, and a skeleton.

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Another one gets up in the blue building.

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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby lawmaster » Wed Jan 16, 2013 6:39 pm

Everyone should take out the closets zombies to them, Nadine should get away from those 3.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Colette » Wed Jan 16, 2013 6:52 pm

Run the hell away from those zombies, towards the guys with yellow torsos and assyrian rifles. Put on the airs of a polite and sweet diplomat and use her good looks and diplomacy skills to get them to temporarily ally with us against the zombies.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Scratch » Wed Jan 16, 2013 9:14 pm

Isn't Captian Boss a zombie? Shouldn't he be able to commune with them? Anyways, I am going for the keg, more detailed orders will be PM'd
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Colette wrote:You're free to make your own map from scratch, however.

All you have to do is flatten his head.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Alex » Wed Jan 16, 2013 9:16 pm

Fire on the nearest zombie. If he gets too close, then stab him in the face repeatedly until he dies!
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Silverdream » Wed Jan 16, 2013 9:19 pm

Oh my, zombies.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby mgb519 » Wed Jan 16, 2013 9:40 pm

C'mon, I saw that coming a mile away. What did you think the spray was? Febreeze?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Scribonius » Wed Jan 16, 2013 9:50 pm

mgb519 wrote:C'mon, I saw that coming a mile away. What did you think the spray was? Febreeze?


Yeah, kind of figured that too. *sighs* I was trying to see if there was a Von Braggalot NEARBY, not look for them in general... Ah well, details, details...

Edit: Forgot which character I am playing. Brikmagic: Let us induce the briks to move aside, making a hole in the wall of the yellow house so my allies can get in to attack!
Last edited by Scribonius on Wed Jan 16, 2013 10:34 pm, edited 1 time in total.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Postby Silverdream » Wed Jan 16, 2013 9:56 pm

mgb519 wrote:C'mon, I saw that coming a mile away. What did you think the spray was? Febreeze?


I knew because Zupponn told me before the game.
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mgb519 wrote:Seriously, you are now the first ever forum superhero.


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