Each player will come up with their character's name and class. These are for you to decide. They can be as specific or as detailed as you want. All I want is to be able to create a minifig for the character that is somewhat what he/she should look like. I will take as much creative license as I need to with my limited (not really limited but different) amount of pieces I have. Pictures are fine just know your character probably won't look exactly like it. I do like some room to be creative so be nice with your descriptions.
Next, I want each player to come up with 1 or 2 items for their character to be equipped with. The items are Ranged Weapon, Close Combat Weapon, Shield, and Explosive. Again, you can be as specific or unspecific as to what these items are and I will try and match what you want as best as I can. I just need you to categorize each one of them with one of the 4 categories. If you just want to give me the category, then that's fine too.
Each player will have 5 skill points to spend to create their character. Stats are loosely based off of the Brikwars rules. You may spend your skill points on Skill, Move, Armor, Ranged Weapon, and Close Combat Weapon to a maximum of +3 skill to that attribute. These skill points will improve the appropriate skill or weapon by +1 skill each. (Note: If you have more than 1 Ranged or Close Combat Weapon, please refer to them as Ranged Weapon 1 or 2 or Close Combat Weapon 1 or 2)
Character Skill Chart
Skill
+0: 1d6
+1: 1d6+1
+2: 1d8
+3: 1d10
Move
+0: 5"
+1: 6"
+2: 7"
+3: 8"
Armor
+0: 4
+1: 5
+2: 6
+3: 7
Ranged Weapon
+0: Use:3, Range:6", Damage:1d6
+1: Use:3, Range:7", Damage:1d6+1
+2: Use:3, Range:8", Damage:1d8
+3: Use:3, Range:10", Damage:1d10
Close Combat Weapon
+0: Use:2, Damage:1d6
+1: Use:3, Damage:1d8
+2: Use:4, Damage:1d10
+3: Use:3, Damage:2d6
Shield
Use:2, 1d6 damage parry or 2" shove
Explosives
Use:Once, BOOM!
Please format your submissions in the following format or they will be ignored and/or mocked/laughed at, and you will cry:
(Name)
(Class)
(Item1, Item2)
(Skill Point 1)
(Skill Point 2)
(Skill Point 3)
(Skill Point 4)
(Skill Point 5)
(Optional:Backstory?)
Example:
Hammerman
Knight
War Hammer, Shield
Armor
Armor
Skill
Close Combat Weapon
Close Combat Weapon
Backstory
Each character is going to have 1hp, just like a normal minifig, so if your character dies, then that's the end for you (unless they get raised as a zombie or something). There will also be a system sort of like the Almighty Benny system where if the GM (me) decides that if an action preformed by a character pleases me, then they will be awarded a skill point to be allocated as soon as it's received. These actions can really be anything as long as they are awesome. The giving out of skill points is to promote exploration and awesomeness in the game, which is what I believe makes a game fun. I will fudge movement if it gets people into action quicker.
Thank you Zuppon for the rule-set. I am currently working on my own RPG rules for Brikwars, so they might be out in another two weeks. Characters must be in by Wednesday. I will allow 8 people to join, so get to spots early. EnjoySure. I'm fine with you using the rules. I'm always looking for suggestions about how to make them better, so if you come up with anything, just let me know. The only thing I recommend is that when no players are in combat situations, fudge the movement to keep things moving along. Something I noticed in the first BrikwaRPG was that there were a few turns where the players just moved and didn't attack, so I want to avoid that. It keeps the game engaging and fun IMO.