stubby wrote:The most basic version of the Biomechanik is the pirate Ship's Doc, who replaces lost body parts with peglegs and hooks.
aoffan23 wrote:My suggestion is to have a rule that a biomekanik must be represented with two separate parts. Whether this be Dr. Frankenstein and his assistant, a mad scientist with his computer, or an engineer with his Anatomy for Dummies book. A single minifig could still have both powers, but they have the potential to lose vital equipment, thus hindering their abilities. So if the assisting object/minifig were destroyed, then the biomekankic would only be able to fulfill one role. Which role that is would be up to the players based on the equipment they lose (for example, the engineer would be a useless medik without his anatomy book), and they would also decide on what would be a suitable replacement (replacing the anatomy book with a medical school diploma) that could re-enable the biomekanik's abilities.
This allows for seamless integration of medical bays on ships, hospitals, or even libraries (if you're willing to agree that it has medical and engineering books). Rather than just being terrain, they can become valuable assets to your force by acting as stationary assisting objects.
stubby wrote:If you don't have the guy to collect the brains from the graveyard and pull the big electric power lever then there's just no point in performing mad science at all.
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