Space Canadians

Show off your armies and weaponry

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Re: Space Canadians

Postby Vami_IV » Wed Nov 14, 2012 6:08 pm

*Salutes Canadian flag*
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Re: Space Canadians

Postby Natalya » Wed Jan 16, 2013 5:53 pm

I made these for my BrikWars Stats phone application. Tell me if you think the stats here are unreasonable.


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Re: Space Canadians

Postby darkpaladin » Wed Jan 16, 2013 6:02 pm

For the point cost it seems fair
I like the idea of heavy armor nulifying all small arms fire
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Re: Space Canadians

Postby samuelzz10 » Wed Jan 16, 2013 7:10 pm

My thoughts:
I don't see why natty doesn't just have a psychic cliche supernatural dice pool. (about 5d6 should do)
The Heavy assault troopers are pretty good, but the jump packs are a little too expensive, even if the rules say so. Literally, a hero is less expensive, and much stronger.
the frost bite is cool.
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Re: Space Canadians

Postby Zupponn » Wed Jan 16, 2013 7:11 pm

So, the heavies move as fast as a motorcycle? That seems a little odd.
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Re: Space Canadians

Postby Keldoclock » Wed Jan 16, 2013 7:39 pm

Zupponn wrote:So, the heavies move as fast as a motorcycle? That seems a little odd.

Jetpacks man, Jet. Packs.
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Re: Space Canadians

Postby BFenix » Wed Jan 16, 2013 8:31 pm

Keldoclock wrote:
Zupponn wrote:So, the heavies move as fast as a motorcycle? That seems a little odd.

Hoverjets man, Hover. Jets.


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Re: Space Canadians

Postby Silverdream » Wed Jan 16, 2013 9:40 pm

Natalya, your Canadians need artillery, as rolling artillery was one of the tactics that made the Canadian forces so effective in WWI.

Also I would give the main forces buzzsaws or something for mouseholing(but I don't know how many urban battles you're going to do).

http://en.wikipedia.org/wiki/Battle_of_ ... The_battle
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Re: Space Canadians

Postby Natalya » Wed Jan 16, 2013 10:17 pm

The heavies have axes for chopping through walls. The White Widow is pretty good Artillery I think.

Oh umm, Major Natalya is not psychic, she just knows the Maytricks which is similar to the Farce. If you want to give them to someone, the Maytricks powers cost per dice increases exponentially starting at 2 to the zero power for level 1 and then increasing 1 power per level. There is a joke about a scouter in there somewhere. So like a Level 4 Maytricks user would get 4 dice but it would cost 8 CP which is 2 cubed.
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Re: Space Canadians

Postby Kalvinator » Thu Jan 17, 2013 12:47 am

4 things.

1. I think those seem reasonable

2. I'm guessing there are rules about Jetpacks in the 2010 rules then?

3. Anyone got a link to the 2010 Rules?

4. How do I make my own custom cards like yours?
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Re: Space Canadians

Postby Natalya » Thu Jan 17, 2013 2:51 am

Kalvinator wrote:4 things.

1. I think those seem reasonable

2. I'm guessing there are rules about Jetpacks in the 2010 rules then?

3. Anyone got a link to the 2010 Rules?

4. How do I make my own custom cards like yours?



1: Cool

2: No

3: http://brikwars.com/rules/2010/title.htm

4: http://www.lady-natalya.info/downloads/ ... s-crop.psd

Download that card then edit it as you please. You can change absolutely everything you see. Delete the maple leaf and change some colours and you're good to go.
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Re: Space Canadians

Postby Ben-Jammin » Thu Jan 17, 2013 7:58 am

Please make stats for the buggy!

Also, I will probably be using that link now.
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Re: Space Canadians

Postby Natalya » Thu Jan 17, 2013 12:45 pm

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Not sure why I didn't post these here already lol.
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Re: Space Canadians

Postby Kalvinator » Thu Jan 17, 2013 5:49 pm

Which program should I use to open the card with?
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Re: Space Canadians

Postby Colette » Thu Jan 17, 2013 5:57 pm

Kalvinator wrote:Which program should I use to open the card with?

Photoshop.
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