Brikrntics

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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501stCadians
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Brikrntics

Post by 501stCadians » Sat Jan 19, 2013 5:49 pm

Click here to read the supplement being written by myself and MGB!


Currently a work in progress.

MGB are writing this to add some easy to use cybernetics and to rework the way SHIPs and SHIP combat works, and the way they are classed. Some playtesting has been done, but lots needs to be done. If you do playtest this stuff, let me know!
Last edited by 501stCadians on Sun Jan 20, 2013 12:38 pm, edited 1 time in total.
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Re: Brikerntics

Post by Tzan » Sat Jan 19, 2013 6:02 pm

Title of this post: Brikerntics
Title of rules: Brikerntics
First line of rules: What are Brikernetics?

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Re: Brikerntics

Post by 501stCadians » Sat Jan 19, 2013 6:12 pm

Tzan wrote:Title of this post: Brikerntics
Title of rules: Brikerntics
First line of rules: What are Brikernetics?
I said it was a WIP. We haven't gone through and done any editing yet.

EDIT: There, we fixed it, ya nitpicker.
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Re: Brikerntics

Post by Ham » Sat Jan 19, 2013 6:30 pm

wait, is it supposed to be Brikerntics? Or Brikernetics? Brikernetics sounds better, like cybernetics.
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Re: Brikernetics

Post by Tzan » Sat Jan 19, 2013 6:58 pm

Title of this post: Brikerntics
Title of rules: Brikernetics
First line of rules: What are Brikerntics?
Chapter II title: Brikernetics

So now the rules title has the e.

:D

I'm not criticizing, just pointing out a thing.
I was expecting the e to be in it.

I like it because it sounds like Dianetics.
So now you just need a special volcano targeting device.
Last edited by Tzan on Sat Jan 19, 2013 7:08 pm, edited 1 time in total.

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Re: Brikerntics

Post by samuelzz10 » Sat Jan 19, 2013 7:05 pm

looks cool. I'll have to print it for my home-made rule book collection.
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Re: Brikerntics

Post by Zupponn » Sat Jan 19, 2013 7:40 pm

mgb's writing it? Let me know if it ever gets halfway done.
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Re: Brikerntics

Post by mgb519 » Sat Jan 19, 2013 10:12 pm

Hey now, it's HIS brainchild. I'm just like a consultant or adviser or something on this one.
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Re: Brikerntics

Post by Zupponn » Sat Jan 19, 2013 11:37 pm

Okay.
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Re: Brikerntics

Post by cleanupcrew » Sat Jan 19, 2013 11:44 pm

If stubby were to die it sounds like mgb would be the perfect successor.

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Re: Brikernetics

Post by 501stCadians » Sun Jan 20, 2013 12:28 am

Tzan wrote:Title of this post: Brikerntics
Title of rules: Brikernetics
First line of rules: What are Brikerntics?
Chapter II title: Brikernetics

So now the rules title has the e.

:D

I'm not criticizing, just pointing out a thing.
I was expecting the e to be in it.

I like it because it sounds like Dianetics.
So now you just need a special volcano targeting device.
Image


MGB and I have been doing equal work. I came up with original concept, but he has contributed just as much as i have.
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Re: Brikerntics

Post by Silverdream » Sun Jan 20, 2013 1:40 am

Colette wrote:If stubby were to die it sounds like mgb would be the perfect successor.
This sig is too fucking large: show anyway
Image lol j/k

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Re: Brikerntics

Post by Ham » Sun Jan 20, 2013 2:56 am

Silverdream wrote:
Colette wrote:If stubby were to die it sounds like mgb would be the perfect successor.
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.
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Re: Brikerntics

Post by cleanupcrew » Sun Jan 20, 2013 11:54 am

You guys do realize the punishment for quote-tünneling right???

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Re: Brikrntics

Post by samuelzz10 » Sun Jan 20, 2013 1:11 pm

I have now read the whole thing over, and there are some things I like, and don't like.
First off, I like how you can basically make a god minifig using this. very cool. But, when you have several things along the lines of "after 2 turns" you quickly loose track of that kind of stuff. better to make the boost slower, but can be done every turn.
Also, eye of the tiger would barely work. I think it should be along the lines of "every upgrade subtracts -1 to the necessary rolls, not including the eye itself" and you have to roll a 12 instead of 6, and you have 2d6 to roll. Example: you have the shield, torso, landing system, and legs. you now only have to roll a 9 with 2d6 to come back to life.
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