Brikrntics

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Brikrntics

Postby 501stCadians » Sat Jan 19, 2013 5:49 pm

Click here to read the supplement being written by myself and MGB!


Currently a work in progress.

MGB are writing this to add some easy to use cybernetics and to rework the way SHIPs and SHIP combat works, and the way  they are classed. Some playtesting has been done, but lots needs to be done. If you do playtest this stuff, let me know!
Last edited by 501stCadians on Sun Jan 20, 2013 12:38 pm, edited 1 time in total.
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Re: Brikerntics

Postby Tzan » Sat Jan 19, 2013 6:02 pm

Title of this post: Brikerntics
Title of rules: Brikerntics
First line of rules: What are Brikernetics?
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Re: Brikerntics

Postby 501stCadians » Sat Jan 19, 2013 6:12 pm

Tzan wrote:Title of this post: Brikerntics
Title of rules: Brikerntics
First line of rules: What are Brikernetics?


I said it was a WIP. We haven't gone through and done any editing yet.

EDIT: There, we fixed it, ya nitpicker.
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Re: Brikerntics

Postby Ham » Sat Jan 19, 2013 6:30 pm

wait, is it supposed to be Brikerntics? Or Brikernetics? Brikernetics sounds better, like cybernetics.
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Re: Brikernetics

Postby Tzan » Sat Jan 19, 2013 6:58 pm

Title of this post: Brikerntics
Title of rules: Brikernetics
First line of rules: What are Brikerntics?
Chapter II title:  Brikernetics

So now the rules title has the e.

:D

I'm not criticizing, just pointing out a thing.
I was expecting the e to be in it.

I like it because it sounds like Dianetics.
So now you just need a special volcano targeting device.
Last edited by Tzan on Sat Jan 19, 2013 7:08 pm, edited 1 time in total.
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Re: Brikerntics

Postby samuelzz10 » Sat Jan 19, 2013 7:05 pm

looks cool. I'll have to print it for my home-made rule book collection.
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Re: Brikerntics

Postby Zupponn » Sat Jan 19, 2013 7:40 pm

mgb's writing it?  Let me know if it ever gets halfway done.
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Re: Brikerntics

Postby mgb519 » Sat Jan 19, 2013 10:12 pm

Hey now, it's HIS brainchild. I'm just like a consultant or adviser or something on this one.
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Re: Brikerntics

Postby Zupponn » Sat Jan 19, 2013 11:37 pm

Okay.
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Re: Brikerntics

Postby Colette » Sat Jan 19, 2013 11:44 pm

If stubby were to die it sounds like mgb would be the perfect successor.
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Re: Brikernetics

Postby 501stCadians » Sun Jan 20, 2013 12:28 am

Tzan wrote:Title of this post: Brikerntics
Title of rules: Brikernetics
First line of rules: What are Brikerntics?
Chapter II title:  Brikernetics

So now the rules title has the e.

:D

I'm not criticizing, just pointing out a thing.
I was expecting the e to be in it.

I like it because it sounds like Dianetics.
So now you just need a special volcano targeting device.


Image


MGB and I have been doing equal work. I came up with original concept, but he has contributed just as much as i have.
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Re: Brikerntics

Postby Silverdream » Sun Jan 20, 2013 1:40 am

Colette wrote:If stubby were to die it sounds like mgb would be the perfect successor.
This sig is too fucking large: show anyway
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Re: Brikerntics

Postby Ham » Sun Jan 20, 2013 2:56 am

Silverdream wrote:
Colette wrote:If stubby were to die it sounds like mgb would be the perfect successor.
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.

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Re: Brikerntics

Postby Colette » Sun Jan 20, 2013 11:54 am

You guys do realize the punishment for quote-tünneling right???
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Re: Brikrntics

Postby samuelzz10 » Sun Jan 20, 2013 1:11 pm

I have now read the whole thing over, and there are some things I like, and don't like.
First off, I like how you can basically make a god minifig using this. very cool. But, when you have several things along the lines of "after 2 turns" you quickly loose track of that kind of stuff. better to make the boost slower, but can be done every turn.
Also, eye of the tiger would barely work. I think it should be along the lines of "every upgrade subtracts -1 to the necessary rolls, not including the eye itself" and you have to roll a 12 instead of 6, and you have 2d6 to roll. Example: you have the shield, torso, landing system, and legs. you now only have to roll a 9 with 2d6 to come back to life.
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