BrikwaRPG2 - Turn 0 and Beyond! (Finished)

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Re: BrikwaRPG2 - Turn 0 and Beyond!

Post by Whiteagle » Wed Jan 16, 2013 10:00 pm

I knew because I had EYES...

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Re: BrikwaRPG2 - Turn 0 and Beyond!

Post by mgb519 » Wed Jan 16, 2013 10:01 pm

"Any chance you can get me a bottle of whiskey out of that magic sack? I didn't drink enough to deal with this crap."
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: BrikwaRPG2 - Turn 0 and Beyond!

Post by Scribonius » Wed Jan 16, 2013 10:35 pm

mgb519 wrote:"Any chance you can get me a bottle of whiskey out of that magic sack? I didn't drink enough to deal with this crap."
Eh, I can try. *Reaches into magic sack after opening the hole, looking for some booze...*

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Re: BrikwaRPG2 - Turn 0 and Beyond!

Post by Kalvinator » Thu Jan 17, 2013 12:54 am

Man, look at how dirty that battle field is......
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Post by Zupponn » Thu Jan 17, 2013 1:35 am

Kalvinator wrote:Man, look at how dirty that battle field is......
Oh, don't worry, the cleanup crew is on its way. :wink:


(Next turn)
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Post by Kalvinator » Thu Jan 17, 2013 6:14 pm

Cool.
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Re: BrikwaRPG2 - Turn 0 and Beyond!

Post by Zupponn » Sun Jan 20, 2013 2:20 am

TURN 2!

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Crevan takes a shot at a zombie, but the Snipper Riffle fails to do enough damage.

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Nadine quickly moves away from the zombies in the white building.
Nadine: "Oh nice, strong, handsome man, please save me from the terrifying zombies!"
Mercenary Captain: "And why should I?"
Nadine: "Because there just might be something in it for you. :wink: "
Merc Captain: "Oh? Oh! Haha! Men, protect the Mekaniks by getting rid of this zombie infestation!"

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A very eager soldier takes a shot at a zombie, but he misses.

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Alphafalcon's Son hops over the yellow wall and cuts a zombie in 2!

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And he follows that up with a beheading of the other zombie!

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Captain Boss fires his beer gun at a zombie.

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I'm not sure what he was trying to accomplish, but the beer gun turns the zombie in to a super zombie!

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He then starts chugging some beer.

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And falls over. (He's disrupted.)

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Jeremiah thinks that the easterners just might actually be knights just like him.
Jeremiah yells: "I am very sorry for being rude there my fellow comrades. I will show you my worth by ridding you of this zombie menace!"
Jeremiah whispers to Fulgencio: "Little do they know that my ploy is only a trick to confuse their alliances of me with that of a fellow ally! Hahahahaha!"
He then takes a shot at the super zombie, but misses.

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Duke Crystoph runs and grabs the keg of Maniac Beer and then gets behind what little cover is near him.

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Rade runs towards the Mercenary and Mekanik group.
Rade: "You mercs should totally join us. Together I bet we could easily take the black fort over there."
Merc: "I dunno man. You'd have to talk to the captain. Right now we're going to go kill some zombies though."

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Scribonius starts working his magik on the yellow wall in front of him.

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The wall melds to his will and opens for him. He begins searching his backpack for booze.

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He's successful and he takes a swig as he starts entering the yellow building.

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Mr. Doctor takes a shot at the super zombie, but fails to do enough damage.

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Suddenly, around the skeleton, light begins to appear.

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Hammerman comes crashing down, and takes the skeleton out in the process.

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The super zombie attacks Jeremiah, but loses an arm instead of doing damage.

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The zombie police move forward.

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As does the one in the blue building.

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The ones in the white building move out of it and one sneaks up on Nadine...

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Merc Captain: "Move my lady!"
He blows the zombie's head off with his pistol.

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The other 2 mercs move up while the Mekaniks keep working on the car.

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The 3 samurai dudes get inside the black fort.
Master: "Lord Brag, it appears that we have company."
Brag: "Goot! Anozer opportunity to try out ze machine!"

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Near Duke Crystoph, MFS comes riding in!
MFS: "You there! It seems that I have dropped that keg and am really thirsty. Care to part with it for something in my sack?"
Crystoph: "And what would that be?"
MFS: "Anything you want! Just ask away, and we'll see if I can't come up with it, okay?"

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2 skeletons rise up, along with a zombie Terrorkhan.

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Also, this half a Terrorkhan comes to undeath too.

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Some odd looking janitor wanders onto the map.
Khaar: "Look at this mess! Can people just keep their places clean for a few days? No, of course not! And stubby just promised me a break in a few minutes too if I can get everything here clean! God dammit."

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Silverdream » Sun Jan 20, 2013 2:42 am

So I take it Jerry's ploy was unsuccessful?
This sig is too fucking large: show anyway
Image lol j/k

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Kalvinator » Sun Jan 20, 2013 2:51 am

Cool! Now then, I don't think we discussed this last time, what kind of powers do I have?
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by cleanupcrew » Sun Jan 20, 2013 10:18 am

Shoot at the nearest zombie, then head towards the mechanix and try to help them.

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Scratch » Sun Jan 20, 2013 11:09 am

I am asking for either a way for the team to get into the base, or a flamethrower, btw.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Zupponn » Sun Jan 20, 2013 6:13 pm

Silverdream wrote:So I take it Jerry's ploy was unsuccessful?
Yeah, there's really no enemies close enough to hear him
Kalvinator wrote:Cool! Now then, I don't think we discussed this last time, what kind of powers do I have?
Janitor powers.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Scribonius » Sun Jan 20, 2013 9:09 pm

Well, this should be interesting. Scribonius will use the booze to superpower a spell, blasting the yellow wall corner in front of him (up and to the right) sending chunks of brik wall flying out towards the fort, hopefully smashing and destroying the zombie cops and the skeleton. "Blast them to Brimewda!!!"

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by mgb519 » Sun Jan 20, 2013 9:53 pm

Aw, I wanted booze too!
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Kalvinator » Sun Jan 20, 2013 11:00 pm

I start grumbling about how no-body keeps anything clean these days. I walk up to the zombie "OH, and OF COURSE NOBODY EVEN HAS THE DECENCY TO STAY DEAD AND STOP MAKING MESSES!!!!!!!" As I try to brush its head off.
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