Orks Must Die! - Turn 1
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- Zahru II
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Orks Must Die! - Turn 1
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It begiiins~
Gurak's Horde - Scratch
Gurak catches the Imperial ambush and continues his speech (feat):
'THOSE COWARDLY HUMANS ARE TRYING TO AMBUSH US! HAHAH, I HOPE THEY PUT UP A BETTER FIGHT THAN THEIR YELLOW-BELLY SCUM OF PREDECESSORS!'
'WE WILL CRUSH THEM NEVERTHELESS!'
Gurak picks up the banner and jumps into the fray, ready for a fight. His berating speech was successful; enemy heroes receive a -1 feat modifier this turn.
The orks reorganize and press onwards, alas none of them are in attack range.
Jean-Francois - Bragallot
JF and his units move inwards, keeping distance from the horde yet.
Battle Cleric tries to bless the crossbowmen, but fails. Nevertheless, they are in range anyway, so they fire at the nearest squad of orkboys.
Orkboys survive the attack, with using a response parry against the crossbow bolts.
JF attempts rapid fire (feat: on success it makes 1d3 attacks instead of a regular one), and even though he's handicapped, he rolls a critical success and makes 2 attacks, with which he kills two berserkers. First Blood!
Prince Albrecht - lawmaster
Albrecht's team joins up with JF.
Jean-Francois: 'Vous still think we got this mon prince?'
Prince Albrecht: 'Fear not Jean, we will destroy these foul beasts. Their champion is too overconfident to realize this.'
Overwatch and kills:
Scratch - 0
Bragallot - 2
lawmaster - 0
Next Thread
Lost? Click here for the top thread!
It begiiins~
Gurak's Horde - Scratch
Gurak catches the Imperial ambush and continues his speech (feat):
'THOSE COWARDLY HUMANS ARE TRYING TO AMBUSH US! HAHAH, I HOPE THEY PUT UP A BETTER FIGHT THAN THEIR YELLOW-BELLY SCUM OF PREDECESSORS!'
'WE WILL CRUSH THEM NEVERTHELESS!'
Gurak picks up the banner and jumps into the fray, ready for a fight. His berating speech was successful; enemy heroes receive a -1 feat modifier this turn.
The orks reorganize and press onwards, alas none of them are in attack range.
Jean-Francois - Bragallot
JF and his units move inwards, keeping distance from the horde yet.
Battle Cleric tries to bless the crossbowmen, but fails. Nevertheless, they are in range anyway, so they fire at the nearest squad of orkboys.
Orkboys survive the attack, with using a response parry against the crossbow bolts.
JF attempts rapid fire (feat: on success it makes 1d3 attacks instead of a regular one), and even though he's handicapped, he rolls a critical success and makes 2 attacks, with which he kills two berserkers. First Blood!
Prince Albrecht - lawmaster
Albrecht's team joins up with JF.
Jean-Francois: 'Vous still think we got this mon prince?'
Prince Albrecht: 'Fear not Jean, we will destroy these foul beasts. Their champion is too overconfident to realize this.'
Overwatch and kills:
Scratch - 0
Bragallot - 2
lawmaster - 0
Last edited by Zahru II on Mon Jul 21, 2014 1:40 pm, edited 3 times in total.
- Zahru II
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Re: Orks Must Die! - Turn 1
Battle Cleric stats:
1d6 skill
5 inch movement
4 armor
2 hit points
Special:
•Magik (clerical): clerics can use magik as heroes use their feats. Spells they're good at: Restoring hit points, Resurrecting minifigs, Dispelling foul magiks, Casting defensive barrier (as a reaction), Repel Undead.
Armed with flails (ur3, 2d6 damage, close range)
1d6 skill
5 inch movement
4 armor
2 hit points
Special:
•Magik (clerical): clerics can use magik as heroes use their feats. Spells they're good at: Restoring hit points, Resurrecting minifigs, Dispelling foul magiks, Casting defensive barrier (as a reaction), Repel Undead.
Armed with flails (ur3, 2d6 damage, close range)
- Bragallot
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Re: Orks Must Die! - Turn 1
Excellent.
Battleclerics certainly look like a serious improvement. Props to whoever came up with those (Scratch?).
Jean-Francois is still awesome
- *CRAZYHORSE*
- Mega Blok
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Re: Orks Must Die! - Turn 1
I am totally stealing your battle cleric idea. Awesome!!!
stubby wrote:You were inb4beluga.
Re: Orks Must Die! - Turn 1
Why don't you give them some supernatural dice?Zahru II wrote:Battle Cleric stats:
1d6 skill
5 inch movement
4 armor
2 hit points
Special:
•Magik (clerical): clerics can use magik as heroes use their feats. Spells they're good at: Restoring hit points, Resurrecting minifigs, Dispelling foul magiks, Casting defensive barrier (as a reaction), Repel Undead.
Armed with flails (ur3, 2d6 damage, close range)
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
- Zahru II
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Re: Orks Must Die! - Turn 1
because I'm lazy and I'd rather fudge
Re: Orks Must Die! - Turn 1
Thanks! I saw the rune-helm laying on the ground and said, "why not give my most useful infantry unit some new kicks" and he blossomed into a whole new badass monastic order.Bragallot wrote: Excellent.
Battleclerics certainly look like a serious improvement. Props to whoever came up with those (Scratch?).
Also, where am I in the kill ranking? Zupponn is but he hasn't entered the game yet.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
- Zahru II
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Re: Orks Must Die! - Turn 1
Yeah, that's supposed to be you. I mix the two of you guys for some reason.
Re: Orks Must Die! - Turn 1
I agrea, Clerics would be very useful and I may have to use them too. Great battle.
- Zupponn
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Re: Orks Must Die! - Turn 1
I'm just that good.Scratch wrote:Also, where am I in the kill ranking? Zupponn is but he hasn't entered the game yet.
- Zahru II
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Re: Orks Must Die! - Turn 1
I could use some lawmaster orders
Re: Orks Must Die! - Turn 1
I sent them in a while ago, sending them in again I guess.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*