stubby wrote:Mainly I plan to just eliminate 90% of them and replace them with nothing at all. All that nonsense about Forming Up and Bracing and special movement is out. Officers now raise squad members' Skill - d6es become d8s, d4s become d6es.
Warning wall of text. Still worth the read IMO though.
That sounds good and I agree about all the nonsense. What bother me a lot though was the way CC worked with squad combat. Yes it was very simple and quick which aided the game progression but I always felt that it took away the fun of tactics involved with close combat.
Let me explain. I have always loved how CC combat works in Brikwars. Even though it is quite simple it still leave a tremendous amount of room for tactics. All the different kind of weapons required a very different play style. For example two-handed weapons deal devastating damage but you need to manage your range to use them effectively. Every weapon has it's pros and cons in it's own way and this creates the rock, paper, scissor effect that makes strategy games so much fun.
IMO the 2005 rules for squad CC eliminated this, because essentially when two squads lock up you treat them as one single mengled mess and just grind it out until one squad is dead. Yes it's quick en simple but it eliminates a lot of fun.
Because loose minifgs (not formed up in squads) engaging in CC slaughter fest tend to get mengled up and chaotic by them selfs I think squads should be treated as the tight formation they are when engaging in CC. IMO this would open up many fun game play elements such as formation. Suddenly you need to think about how you set your squad up. Are going to stand in a long line or a tight block. Are going to put shield and sword units in front of your phalanx units to prevent the enemy getting to close to use your long as spears. Now flanking becomes an element because you can negate the shield wall if you hit them in the side. etc etc.
I really think it would add some great tactical possibilities to the game. But any way, these are just my thoughts.