Orks Must Die! - Turn 3

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Zahru II
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Orks Must Die! - Turn 3

Post by Zahru II » Sun Jan 27, 2013 6:13 am

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Jean-Francois - Bragallot

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The battlecleric augments the swordsmen, giving them a +3 damage mod. Crossbowmen fire at the black orks, killing one.

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Swordsmen storm the black orks, and after a series of parries and counters, only one ork is casualty.

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Ranged and support units withdraw, whilst JF decides to attempt a ranged feat against Gurak.

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Alas, incompetence is contagious and he fails both tries, thus he joins the rest.

Gurak's Horde - Scratch

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Black orks and orkboys sandwich JF's swordsmen, killing two of them, while losing the orkboy officer.

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On the other end, the last berserker and orkboys gang on 2v1 at the swordsmen flank. Sadly they fail miserably and one of them dies from a counter.

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To make up for that, crossbow-orks kill two crossbowmen.

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The other group of crossbow-orks move away from the looming threat of Falx, in the meanwhile Gurak rushes in!

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He murders a swordsman and puts his head on the bannerpole, enhancing it into a ridiculously orky banner (+1skill for other units within 2 inches of the wielder (not for the wielder itself), -1 skill for the wielder, +1 skill for enemy units targeting the wielder).

Prince Albrecht - lawmaster

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Battle cleric enhances the swordsmen with +4 armor until the next turn; the crossbowman officer kills the last berserker.

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Swordsmen and the Prince both reposition themselves, however they decide not to attack yet.

Falx - Zupponn

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The invaders start advancing towards the battlefield.

As the round starts to finish, sound of creaking wheels could be heard:

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Ork reinforcements have arrived! (Scratch)

Overwatch and kills:

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Bragallot - 6
Scratch - 7
lawmaster - 3
Zupponn - 0

Depending on how future rounds play out, I'm considering introducing another SECRET FACTION by the end of Turn 5. Let me know what you think about that; yay or nay?
Last edited by Zahru II on Mon Jul 21, 2014 1:42 pm, edited 1 time in total.
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lawmaster
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Re: Orks Must Die! - Turn 3

Post by lawmaster » Sun Jan 27, 2013 7:14 am

I feel another secret faction couldn't hurt.
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Re: Orks Must Die! - Turn 3

Post by Bragallot » Sun Jan 27, 2013 7:53 am

You gotta give it to those swordsmen, they know they have almost no chance to survive, but they're never afraid.

I'm all for more carnage, if you can find a player (which will probably not be a problem).
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Re: Orks Must Die! - Turn 3

Post by Falk » Sun Jan 27, 2013 9:31 am

I'll play the secret faction.
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Re: Orks Must Die! - Turn 3

Post by Silverdream » Sun Jan 27, 2013 2:00 pm

Might as well give that secret faction to Falk.
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Zahru II
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Re: Orks Must Die! - Turn 3

Post by Zahru II » Mon Jan 28, 2013 3:29 pm

I was too busy building robotits today, turn 4 will be done tomorrow!

Meanwhile, have this intermission pic:

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