FACEHUGGERS!!!
Moderators: Pwnerade, IVhorseman
-
- Battlefield General
- Posts: 9
- Joined: Thu Dec 13, 2012 7:41 pm
FACEHUGGERS!!!
So I'm thinking that most people have seen Alien, so they know about facehuggers.
I have a few prototypes in Lego and I'm trying to find a few unit characteristics
For them. Any ideas?
I have a few prototypes in Lego and I'm trying to find a few unit characteristics
For them. Any ideas?
"PROTECT ME CONE!!!" -grif
Re: FACEHUGGERS!!!
Hard to say really...Brownie creeper wrote:So I'm thinking that most people have seen Alien, so they know about facehuggers.
I have a few prototypes in Lego and I'm trying to find a few unit characteristics
For them. Any ideas?
I'd think the Poison rules might apply, since I had a unit with a transformative bite that worked mechanically similar to what I think you want to do...
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: FACEHUGGERS!!!
Yup. When the facehugger attacks, it makes a UR 2 CC bite attack that deals 1d4 poison damage, and also clings to a minifig's face. The poison gets re-rolled at the beginning of every turn (and added to all damage the minifig takes) until the minifig is killed by it, and a brand new alien baby thing pops out. Whether you want a fully-formed xenomorph at this point or a little squirmy thing that evolves on each turn is up to you.
There's no rules for grapples yet, but a facehugger would be making a grab attack against it's target. Interpret that however you want.
There's no rules for grapples yet, but a facehugger would be making a grab attack against it's target. Interpret that however you want.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
-
- Battlefield General
- Posts: 9
- Joined: Thu Dec 13, 2012 7:41 pm
Re: FACEHUGGERS!!!
Yeah, I already have a squad of aliens. I would think that only a medic would be able to get the facehugger off of the fig if even... It would have to pretty slim chances. And I do agree with the poison idea, sO in that case there would be a 1d6 roll to see how Long the facehugger holds on before eventually dropping off(if the minifig survives that long), and a roll to see how long until the chestburster comes out and when he does a roll to roll to see if he survives it(based on his strength). Kind of complicated but to me it's worth it.
"PROTECT ME CONE!!!" -grif
- Apollyon
- Actually a decent human being. As far as I can tell anyway...
- Posts: 1621
- Joined: Sat Jul 25, 2009 5:14 am
- Location: I am in Berlin bitch!
- Contact:
Re: FACEHUGGERS!!!
I demand pictures!Brownie creeper wrote:...facehuggers...
I have a few prototypes in Lego...
If you're not into Metal you are not my friend!
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: FACEHUGGERS!!!
If you have a d4 it'd speed things up. Although, either way I'd still make it so that you only do one roll. The facehugger only NEEDS to be on for one turn to bite, and then the minifig has a short period of time (1d4 or 1d6 turns) before the chestburster pops out and immediately kills him. Less rolls = more playing.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
-
- Cannon Fodder
- Posts: 464
- Joined: Tue Jan 04, 2011 2:18 am
- Location: Waiting for my ban to expire
Re: FACEHUGGERS!!!
In other words: Screw movie continuity, we want blood!
Let's Play X-Com: UFO Defense
The New Guy's Guide to the Brikwars Forums
Threads Won: 1 2
Times Banned: 6
Time Banned: 4 Days 2 Hours
The New Guy's Guide to the Brikwars Forums
Threads Won: 1 2
Times Banned: 6
Time Banned: 4 Days 2 Hours
-
- Battlefield General
- Posts: 9
- Joined: Thu Dec 13, 2012 7:41 pm
Re: FACEHUGGERS!!!
There are, I just haven't written them down. A Grab always succeeds, but counts as a CC attack and so the opponent gets a free Counter. Once you're in a Grab, all CC attacks and counterattacks between the grabber and grabee automatically hit. You can break a Grab with a successful Shove or by killing the opponent or severing his hand or something.IVhorseman wrote:There's no rules for grapples yet, but a facehugger would be making a grab attack against it's target. Interpret that however you want.
A Facehugger would be a Venomous Vermin with a special type of Contagious Bite.Brownie creeper wrote:So should I just apply the vermin rules?
Natalya wrote:Wtf is going on in this thread?
Re: FACEHUGGERS!!!
I second the post pictures motion. You cannot say you have a facehugger prototype and not put it up in digital image form for us to coo over. That is crueller than aiming an OT flame-thrower at the groin of a prone minifig.
The World of Pekab & the Anarcho-Syndicalist Adventurers Guild <== new site
"Everything needs more Dakka, including the Dakka..."
"Everything needs more Dakka, including the Dakka..."
-
- Battlefield General
- Posts: 9
- Joined: Thu Dec 13, 2012 7:41 pm
Re: FACEHUGGERS!!!
I already tried to post pictures but I couldn't figure out how. I got the designs from YouTube though. The facehugger designs were by legoleapardgecko.
"PROTECT ME CONE!!!" -grif
Re: FACEHUGGERS!!!
I think having a fully-grown alien rip itself out of a 'fig's ribcage would be absolutely horrific, and therefore, hilarious.IVhorseman wrote:Whether you want a fully-formed xenomorph at this point or a little squirmy thing that evolves on each turn is up to you.
BrikThulhu eats 1d6 minifigs each turn.
- Ben-Jammin
- Mega Blok
- Posts: 1348
- Joined: Fri Mar 04, 2011 5:59 pm
- Location: Not quite the middle of Appalachia
Re: FACEHUGGERS!!!
I think a Fleebnork would be a great makeshift facehugger.