stubby wrote:There's nothing stopping you from breaking everybody out of the squad if you want to do it all one-on-one style, but when you've got big groups of dozens-vs-dozens the game bogs down fast.
You are right that it slows the game down too much when dealing with a lot of troops. But there must be a better way then the whole engagement ring rules to do squad combat.
Maybe a better version of the 2005 skirmishing rules as they felt kind of lacking as they only addressed two handed weapons. It would also give people options which is always good.
Massive amounts of units on the battlefield engaged in a smash fest of epic proportions? Sure let's just save precious time and do some simple quick rolls. Huge battles require you to roll hands full of dice and don't have any room to fuss about things such as formation.
Only a few skirmishes on the battlefield? Play a more in-depth style of squad close combat as it will increase fun and the time it takes isn't that much of a problem.
This is of course analogues with the difference between how a general commands a huge horde of foot-soldiers versus how a small raider force captain commands his men. Small battles can go pretty in depth with the tactics involved with CC, it would just be nice if there where some options.