BrikwaRPG: The Trouble with Shoville

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Natalya » Fri Feb 01, 2013 11:41 pm

Go north towards the shack with Boris.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Cytheran » Sat Feb 02, 2013 12:50 am

Jacob:

Find the drug dealer. Aquire a sample of his finest ketamine. After snorting the k engage in a philosophical conversation about shovels and how all living matter are shovels. Therefore all knowledge of shovels should be given to other shovels. If he refuses to give info about shovels kill him and steal all his ketamine and do it all.

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Silverdream » Sat Feb 02, 2013 12:56 am

It's cool. We've all got stuff to do.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Silverdream » Sat Feb 02, 2013 1:35 am

Now I realize I need mgb's orders.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Silverdream » Sun Feb 03, 2013 2:29 am

TURN 1

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Kelvin uses his Valjeanian strength to climb most of the tower. By next turn he should be able to do whatever he wants with the sniper cannon.

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Deadly shrapnel is fired out of the Autokanone, blasting everything at the closest Bavarian soldier and his Piltogg Girlfriend.

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Skyler is used as a human shield, but the autokanone critfails damage.

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Ted fires back at the hacked machine, missing it completely.

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Clara goes exploring the tower.

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Jacob and Michael-George go to look at robots and buy drugs.

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Michael-George takes out a sandwich, and dreams of favours he could ask.

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"How is ze zearch going?"
"No weapons, explosives or even alcohol found. This guy could hardly count as an insurgent."

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"INSURGENTS?! WHERE?!"

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"No insurgents here, just hair and dust."
"Let's cut a deal, I'll blow up any rebels in the area as long as you guys don't shoot me."
"I can't guarantee that, but you've got a deal."

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"Move aside, I have things to destroy with this Mk II missile."

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Notalya moves to enter Boris' shack, but the Bavarians don't let her in.

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The shovel brigade combines fire on the rogue machine, destroying it's weapons.

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A Bavarian trades with one of the local inhabitants.

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"Greetings untermensch, I have come to search your home."
"Excellent, just let Angus make you some tea."

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Angus gets the water boiled. (I'm guessing Mgb is going to be gone for a bit due to the mold.)

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Suddenly, the box breaks open, revealing not one but two Robotos. (The debris that landed didn't kill anyone :( )



Overviews:

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(Michael George Bluth and Jacob are behind the Cheese n' Chikin bar).
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by Falk » Sun Feb 03, 2013 3:16 am

Kelvin will keep climbing the tower and then kill the sniper and take his gun.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by Theblackdog » Sun Feb 03, 2013 3:30 am

Austin: Follow Bluth and Jacob. Try to hack the one of Robotos if they're close enough, and have it kill random Bavarians nearby.

Team Strategy: Are we interested in talking to Boris the Blade at all?
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by lawmaster » Sun Feb 03, 2013 8:06 am

Michael will pop out and use the cornballer sneakily on the civilian so the solder doesn't notice.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by Bragallot » Sun Feb 03, 2013 9:48 am

Theblackdog wrote:Austin: Follow Bluth and Jacob. Try to hack the one of Robotos if they're close enough, and have it kill random Bavarians nearby.
Don't waste your action, 'cos that's what I'm going to be doing anyway.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by Theblackdog » Sun Feb 03, 2013 12:55 pm

You can hack one and I'll hack the other.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by mgb519 » Sun Feb 03, 2013 1:44 pm

Oh, crap.
Angus should poison the Bavarians' tea with motor oil or something.
Archie and Veronica should continue to stall for time so that the Bavarians don't come in before they get their tea.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by Bragallot » Sun Feb 03, 2013 3:07 pm

Theblackdog wrote:You can hack one and I'll hack the other.
I mean I'm controlling the robots.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Bragallot » Sun Feb 03, 2013 3:10 pm

Natalya wrote:Go north towards the shack with Boris.
:warhead:
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by Theblackdog » Sun Feb 03, 2013 3:50 pm

OK, nevermind.

Austin: Just follow Bluth and Jacob. See if there's anything hackable inside the Cheese 'n' Chikin bar.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Post by Silverdream » Sun Feb 03, 2013 3:55 pm

Theblackdog wrote:OK, nevermind.

Austin: Just follow Bluth and Jacob. See if there's anything hackable inside the Cheese 'n' Chikin bar.
Two things look to be immediately hackable in the bar.

6. The razgrizzlies' phones.

7. The robotic standee.
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